/* * Copyright (c) 2021, The SerenityOS developers. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include #include #include #include namespace Kernel { WorkQueue* g_io_work; void WorkQueue::initialize() { g_io_work = new WorkQueue("IO WorkQueue"); } WorkQueue::WorkQueue(const char* name) : m_name(name) { RefPtr thread; Process::create_kernel_process(thread, name, [this] { for (;;) { WorkItem* item; bool have_more; { ScopedSpinLock lock(m_lock); item = m_items.take_first(); have_more = !m_items.is_empty(); } if (item) { item->function(item->data); if (item->free_data) item->free_data(item->data); delete item; if (have_more) continue; } [[maybe_unused]] auto result = m_wait_queue.wait_on({}); } }); // If we can't create the thread we're in trouble... m_thread = thread.release_nonnull(); } void WorkQueue::do_queue(WorkItem* item) { { ScopedSpinLock lock(m_lock); m_items.append(*item); } m_wait_queue.wake_one(); } }