/* * Copyright (c) 2018-2020, Andreas Kling * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include #include //#define WAITQUEUE_DEBUG namespace Kernel { WaitQueue::WaitQueue() { } WaitQueue::~WaitQueue() { } bool WaitQueue::enqueue(Thread& thread) { ScopedSpinLock queue_lock(m_lock); if (m_wake_requested) { // wake_* was called when no threads were in the queue // we shouldn't wait at all m_wake_requested = false; #ifdef WAITQUEUE_DEBUG dbg() << "WaitQueue " << VirtualAddress(this) << ": enqueue: wake_all pending"; #endif return false; } m_threads.append(thread); return true; } void WaitQueue::wake_one(Atomic* lock) { ScopedSpinLock queue_lock(m_lock); if (lock) *lock = false; if (m_threads.is_empty()) { // Save the fact that a wake was requested m_wake_requested = true; #ifdef WAITQUEUE_DEBUG dbg() << "WaitQueue " << VirtualAddress(this) << ": wake_one: nobody to wake, mark as pending"; #endif return; } #ifdef WAITQUEUE_DEBUG dbg() << "WaitQueue " << VirtualAddress(this) << ": wake_one:"; #endif auto* thread = m_threads.take_first(); #ifdef WAITQUEUE_DEBUG dbg() << "WaitQueue " << VirtualAddress(this) << ": wake_one: wake thread " << *thread; #endif thread->wake_from_queue(); m_wake_requested = false; Scheduler::yield(); } void WaitQueue::wake_n(u32 wake_count) { ScopedSpinLock queue_lock(m_lock); if (m_threads.is_empty()) { // Save the fact that a wake was requested m_wake_requested = true; #ifdef WAITQUEUE_DEBUG dbg() << "WaitQueue " << VirtualAddress(this) << ": wake_n: nobody to wake, mark as pending"; #endif return; } #ifdef WAITQUEUE_DEBUG dbg() << "WaitQueue " << VirtualAddress(this) << ": wake_n: " << wake_count; #endif for (u32 i = 0; i < wake_count; ++i) { Thread* thread = m_threads.take_first(); if (!thread) break; #ifdef WAITQUEUE_DEBUG dbg() << "WaitQueue " << VirtualAddress(this) << ": wake_n: wake thread " << *thread; #endif thread->wake_from_queue(); } m_wake_requested = false; Scheduler::yield(); } void WaitQueue::wake_all() { ScopedSpinLock queue_lock(m_lock); if (m_threads.is_empty()) { // Save the fact that a wake was requested m_wake_requested = true; #ifdef WAITQUEUE_DEBUG dbg() << "WaitQueue " << VirtualAddress(this) << ": wake_all: nobody to wake, mark as pending"; #endif return; } #ifdef WAITQUEUE_DEBUG dbg() << "WaitQueue " << VirtualAddress(this) << ": wake_all: "; #endif while (!m_threads.is_empty()) { Thread* thread = m_threads.take_first(); #ifdef WAITQUEUE_DEBUG dbg() << "WaitQueue " << VirtualAddress(this) << ": wake_all: wake thread " << *thread; #endif thread->wake_from_queue(); } m_wake_requested = false; Scheduler::yield(); } void WaitQueue::clear() { ScopedSpinLock queue_lock(m_lock); #ifdef WAITQUEUE_DEBUG dbg() << "WaitQueue " << VirtualAddress(this) << ": clear"; #endif m_threads.clear(); m_wake_requested = false; } }