#pragma once #include "TTY.h" #include "Keyboard.h" #include "Console.h" class VirtualConsole final : public TTY, public KeyboardClient, public ConsoleImplementation { AK_MAKE_ETERNAL public: enum InitialContents { Cleared, AdoptCurrentVGABuffer }; VirtualConsole(unsigned index, InitialContents = Cleared); virtual ~VirtualConsole() override; static void switch_to(unsigned); static void initialize(); private: // ^KeyboardClient virtual void on_key_pressed(Keyboard::Event) override; // ^ConsoleImplementation virtual void on_sysconsole_receive(byte) override; // ^TTY virtual void on_tty_write(const byte*, size_t) override; virtual String tty_name() const override; // ^CharacterDevice virtual const char* class_name() const override { return "VirtualConsole"; } void set_active(bool); void on_char(byte); void get_vga_cursor(byte& row, byte& column); void flush_vga_cursor(); byte* m_buffer; unsigned m_index; bool m_active { false }; void scroll_up(); void set_cursor(unsigned row, unsigned column); void put_character_at(unsigned row, unsigned column, byte ch); void escape$A(const Vector&); void escape$D(const Vector&); void escape$H(const Vector&); void escape$J(const Vector&); void escape$m(const Vector&); void escape$s(const Vector&); void escape$u(const Vector&); void clear(); byte m_cursor_row { 0 }; byte m_cursor_column { 0 }; byte m_saved_cursor_row { 0 }; byte m_saved_cursor_column { 0 }; byte m_current_attribute { 0x07 }; void clear_vga_row(word row); void set_vga_start_row(word row); word m_vga_start_row { 0 }; word m_current_vga_start_address { 0 }; byte* m_current_vga_window { nullptr }; void execute_escape_sequence(byte final); enum EscapeState { Normal, ExpectBracket, ExpectParameter, ExpectIntermediate, ExpectFinal, }; EscapeState m_escape_state { Normal }; Vector m_parameters; Vector m_intermediates; byte* m_horizontal_tabs { nullptr }; };