#pragma once #include #include #include #include #include #include #include #include #include class Alarm; class FileDescriptor; class Process; class Region; enum class ShouldUnblockThread { No = 0, Yes }; struct SignalActionData { LinearAddress handler_or_sigaction; dword mask { 0 }; int flags { 0 }; }; class Thread : public InlineLinkedListNode { friend class Process; friend class Scheduler; public: explicit Thread(Process&); ~Thread(); static void initialize(); static void finalize_dying_threads(); static Vector all_threads(); static bool is_thread(void*); int tid() const { return m_tid; } int pid() const; Process& process() { return m_process; } const Process& process() const { return m_process; } void finalize(); enum State : byte { Invalid = 0, Runnable, Running, Skip1SchedulerPass, Skip0SchedulerPasses, Dying, Dead, Stopped, BlockedLurking, BlockedSleep, BlockedWait, BlockedRead, BlockedWrite, BlockedSignal, BlockedSelect, BlockedConnect, BlockedReceive, BlockedSnoozing, }; void did_schedule() { ++m_times_scheduled; } dword times_scheduled() const { return m_times_scheduled; } bool is_stopped() const { return m_state == Stopped; } bool is_blocked() const { return m_state == BlockedSleep || m_state == BlockedWait || m_state == BlockedRead || m_state == BlockedWrite || m_state == BlockedSignal || m_state == BlockedSelect; } bool in_kernel() const { return (m_tss.cs & 0x03) == 0; } dword frame_ptr() const { return m_tss.ebp; } dword stack_ptr() const { return m_tss.esp; } word selector() const { return m_far_ptr.selector; } TSS32& tss() { return m_tss; } State state() const { return m_state; } dword ticks() const { return m_ticks; } pid_t waitee_pid() const { return m_waitee_pid; } void sleep(dword ticks); void block(Thread::State); void block(Thread::State, FileDescriptor&); void unblock(); void set_wakeup_time(qword t) { m_wakeup_time = t; } qword wakeup_time() const { return m_wakeup_time; } void snooze_until(Alarm&); KResult wait_for_connect(FileDescriptor&); const FarPtr& far_ptr() const { return m_far_ptr; } bool tick(); void set_ticks_left(dword t) { m_ticks_left = t; } dword ticks_left() const { return m_ticks_left; } dword kernel_stack_base() const { return (dword)m_kernel_stack; } dword kernel_stack_for_signal_handler_base() const { return (dword)m_kernel_stack_for_signal_handler; } void set_selector(word s) { m_far_ptr.selector = s; } void set_state(State s) { m_state = s; } void send_signal(byte signal, Process* sender); ShouldUnblockThread dispatch_one_pending_signal(); ShouldUnblockThread dispatch_signal(byte signal); bool has_unmasked_pending_signals() const; void terminate_due_to_signal(byte signal); FPUState& fpu_state() { return *m_fpu_state; } bool has_used_fpu() const { return m_has_used_fpu; } void set_has_used_fpu(bool b) { m_has_used_fpu = b; } void set_default_signal_dispositions(); void push_value_on_stack(dword); void make_userspace_stack_for_main_thread(Vector arguments, Vector environment); void make_userspace_stack_for_secondary_thread(void* argument); Thread* clone(Process&); // For InlineLinkedList Thread* m_prev { nullptr }; Thread* m_next { nullptr }; template static void for_each_in_state(State, Callback); template static void for_each_living(Callback); template static void for_each(Callback); private: Process& m_process; int m_tid { -1 }; TSS32 m_tss; OwnPtr m_tss_to_resume_kernel; FarPtr m_far_ptr; dword m_ticks { 0 }; dword m_ticks_left { 0 }; qword m_wakeup_time { 0 }; dword m_times_scheduled { 0 }; dword m_pending_signals { 0 }; dword m_signal_mask { 0 }; void* m_kernel_stack { nullptr }; void* m_kernel_stack_for_signal_handler { nullptr }; pid_t m_waitee_pid { -1 }; RetainPtr m_blocked_descriptor; timeval m_select_timeout; SignalActionData m_signal_action_data[32]; Region* m_signal_stack_user_region { nullptr }; Alarm* m_snoozing_alarm { nullptr }; Vector m_select_read_fds; Vector m_select_write_fds; Vector m_select_exceptional_fds; FPUState* m_fpu_state { nullptr }; State m_state { Invalid }; bool m_select_has_timeout { false }; bool m_has_used_fpu { false }; bool m_was_interrupted_while_blocked { false }; }; extern InlineLinkedList* g_threads; const char* to_string(Thread::State); template inline void Thread::for_each_in_state(State state, Callback callback) { ASSERT_INTERRUPTS_DISABLED(); for (auto* thread = g_threads->head(); thread;) { auto* next_thread = thread->next(); if (thread->state() == state) callback(*thread); thread = next_thread; } } template inline void Thread::for_each_living(Callback callback) { ASSERT_INTERRUPTS_DISABLED(); for (auto* thread = g_threads->head(); thread;) { auto* next_thread = thread->next(); if (thread->state() != Thread::State::Dead && thread->state() != Thread::State::Dying) callback(*thread); thread = next_thread; } } template inline void Thread::for_each(Callback callback) { ASSERT_INTERRUPTS_DISABLED(); for (auto* thread = g_threads->head(); thread;) { auto* next_thread = thread->next(); if (callback(*thread) == IterationDecision::Abort) return; thread = next_thread; } }