#pragma once #include "Console.h" #include #include class VirtualConsole final : public TTY , public KeyboardClient , public ConsoleImplementation { AK_MAKE_ETERNAL public: enum InitialContents { Cleared, AdoptCurrentVGABuffer }; VirtualConsole(unsigned index, InitialContents = Cleared); virtual ~VirtualConsole() override; static void switch_to(unsigned); static void initialize(); bool is_graphical() { return m_graphical; } void set_graphical(bool graphical) { m_graphical = graphical; } private: // ^KeyboardClient virtual void on_key_pressed(KeyboardDevice::Event) override; // ^ConsoleImplementation virtual void on_sysconsole_receive(u8) override; // ^TTY virtual ssize_t on_tty_write(const u8*, ssize_t) override; virtual StringView tty_name() const override; virtual void echo(u8) override; // ^CharacterDevice virtual const char* class_name() const override { return "VirtualConsole"; } void set_active(bool); void on_char(u8); void get_vga_cursor(u8& row, u8& column); void flush_vga_cursor(); u8* m_buffer; unsigned m_index; bool m_active { false }; bool m_graphical { false }; void scroll_up(); void set_cursor(unsigned row, unsigned column); void put_character_at(unsigned row, unsigned column, u8 ch); void escape$A(const Vector&); void escape$D(const Vector&); void escape$H(const Vector&); void escape$J(const Vector&); void escape$m(const Vector&); void escape$s(const Vector&); void escape$u(const Vector&); void clear(); u8 m_cursor_row { 0 }; u8 m_cursor_column { 0 }; u8 m_saved_cursor_row { 0 }; u8 m_saved_cursor_column { 0 }; u8 m_current_attribute { 0x07 }; void clear_vga_row(u16 row); void set_vga_start_row(u16 row); u16 m_vga_start_row { 0 }; u16 m_current_vga_start_address { 0 }; u8* m_current_vga_window { nullptr }; void execute_escape_sequence(u8 final); enum EscapeState { Normal, ExpectBracket, ExpectParameter, ExpectIntermediate, ExpectFinal, }; EscapeState m_escape_state { Normal }; Vector m_parameters; Vector m_intermediates; u8* m_horizontal_tabs { nullptr }; char m_tty_name[32]; };