#pragma once #include #include #include #include class Process; class Thread; class WaitQueue; struct RegisterDump; struct SchedulerData; extern Thread* current; extern Thread* g_finalizer; extern Thread* g_colonel; extern WaitQueue* g_finalizer_wait_queue; extern u64 g_uptime; extern SchedulerData* g_scheduler_data; class Scheduler { public: static void initialize(); static void timer_tick(RegisterDump&); static bool pick_next(); static void pick_next_and_switch_now(); static void switch_now(); static bool yield(); static bool donate_to(Thread*, const char* reason); static bool context_switch(Thread&); static void prepare_to_modify_tss(Thread&); static Process* colonel(); static bool is_active(); static void beep(); static void idle_loop(); static void stop_idling(); template static inline IterationDecision for_each_runnable(Callback); template static inline IterationDecision for_each_nonrunnable(Callback); static void init_thread(Thread& thread); static void update_state_for_thread(Thread& thread); private: static void prepare_for_iret_to_new_process(); };