#include "RandomDevice.h" #include "Limits.h" #include RandomDevice::RandomDevice() : CharacterDevice(1, 8) { } RandomDevice::~RandomDevice() { } // Simple rand() and srand() borrowed from the POSIX standard: static unsigned long next = 1; #define MY_RAND_MAX 32767 static int myrand() { next = next * 1103515245 + 12345; return((unsigned)(next/((MY_RAND_MAX + 1) * 2)) % (MY_RAND_MAX + 1)); } #if 0 static void mysrand(unsigned seed) { next = seed; } #endif bool RandomDevice::can_read(Process&) const { return true; } ssize_t RandomDevice::read(Process&, byte* buffer, ssize_t size) { const int range = 'z' - 'a'; ssize_t nread = min(size, GoodBufferSize); for (ssize_t i = 0; i < nread; ++i) { dword r = myrand() % range; buffer[i] = (byte)('a' + r); } return nread; } ssize_t RandomDevice::write(Process&, const byte*, ssize_t size) { // FIXME: Use input for entropy? I guess that could be a neat feature? return min(GoodBufferSize, size); }