#pragma once #include "CharacterDevice.h" class NullDevice final : public CharacterDevice { AK_MAKE_ETERNAL public: NullDevice(); virtual ~NullDevice() override; static NullDevice& the(); private: // ^CharacterDevice virtual ssize_t read(Process&, byte*, ssize_t) override; virtual ssize_t write(Process&, const byte*, ssize_t) override; virtual bool can_write(Process&) const override { return true; } virtual bool can_read(Process&) const override; virtual const char* class_name() const override { return "NullDevice"; } };