#include "NullDevice.h" #include "Limits.h" #include #include static NullDevice* s_the; NullDevice& NullDevice::the() { ASSERT(s_the); return *s_the; } NullDevice::NullDevice() : CharacterDevice(1, 3) { s_the = this; } NullDevice::~NullDevice() { } bool NullDevice::can_read(Process&) const { return true; } ssize_t NullDevice::read(Process&, byte*, ssize_t) { return 0; } ssize_t NullDevice::write(Process&, const byte*, ssize_t buffer_size) { return min(GoodBufferSize, buffer_size); }