#pragma once #include #include #include #include #include #include #include enum class SocketRole { None, Listener, Accepted, Connected, Connecting }; enum class ShouldBlock { No = 0, Yes = 1 }; class Socket : public Retainable { public: static KResultOr> create(int domain, int type, int protocol); virtual ~Socket(); int domain() const { return m_domain; } int type() const { return m_type; } int protocol() const { return m_protocol; } bool can_accept() const { return !m_pending.is_empty(); } RetainPtr accept(); bool is_connected() const { return m_connected; } KResult listen(int backlog); virtual KResult bind(const sockaddr*, socklen_t) = 0; virtual KResult connect(const sockaddr*, socklen_t, ShouldBlock) = 0; virtual bool get_address(sockaddr*, socklen_t*) = 0; virtual bool is_local() const { return false; } virtual bool is_ipv4() const { return false; } virtual void attach_fd(SocketRole) = 0; virtual void detach_fd(SocketRole) = 0; virtual bool can_read(SocketRole) const = 0; virtual ssize_t read(SocketRole, byte*, ssize_t) = 0; virtual ssize_t write(SocketRole, const byte*, ssize_t) = 0; virtual bool can_write(SocketRole) const = 0; virtual ssize_t sendto(const void*, size_t, int flags, const sockaddr*, socklen_t) = 0; virtual ssize_t recvfrom(void*, size_t, int flags, sockaddr*, socklen_t*) = 0; KResult setsockopt(int level, int option, const void*, socklen_t); KResult getsockopt(int level, int option, void*, socklen_t*); pid_t origin_pid() const { return m_origin_pid; } timeval receive_deadline() const { return m_receive_deadline; } timeval send_deadline() const { return m_send_deadline; } void set_connected(bool connected) { m_connected = connected; } Lock& lock() { return m_lock; } protected: Socket(int domain, int type, int protocol); KResult queue_connection_from(Socket&); void load_receive_deadline(); void load_send_deadline(); private: Lock m_lock; pid_t m_origin_pid { 0 }; int m_domain { 0 }; int m_type { 0 }; int m_protocol { 0 }; int m_backlog { 0 }; bool m_connected { false }; timeval m_receive_timeout { 0, 0 }; timeval m_send_timeout { 0, 0 }; timeval m_receive_deadline { 0, 0 }; timeval m_send_deadline { 0, 0 }; Vector> m_pending; }; class SocketHandle { public: SocketHandle() { } SocketHandle(RetainPtr&& socket) : m_socket(move(socket)) { if (m_socket) m_socket->lock().lock(); } SocketHandle(SocketHandle&& other) : m_socket(move(other.m_socket)) { } ~SocketHandle() { if (m_socket) m_socket->lock().unlock(); } SocketHandle(const SocketHandle&) = delete; SocketHandle& operator=(const SocketHandle&) = delete; operator bool() const { return m_socket; } Socket* operator->() { return &socket(); } const Socket* operator->() const { return &socket(); } Socket& socket() { return *m_socket; } const Socket& socket() const { return *m_socket; } private: RetainPtr m_socket; };