#pragma once #include #include #include class FileDescription; class LocalSocket final : public Socket, public InlineLinkedListNode { friend class InlineLinkedListNode; public: static NonnullRefPtr create(int type); virtual ~LocalSocket() override; static void for_each(Function); StringView socket_path() const; String absolute_path(const FileDescription& description) const override; // ^Socket virtual KResult bind(const sockaddr*, socklen_t) override; virtual KResult connect(FileDescription&, const sockaddr*, socklen_t, ShouldBlock = ShouldBlock::Yes) override; virtual KResult listen(int) override; virtual bool get_local_address(sockaddr*, socklen_t*) override; virtual bool get_peer_address(sockaddr*, socklen_t*) override; virtual void attach(FileDescription&) override; virtual void detach(FileDescription&) override; virtual bool can_read(FileDescription&) const override; virtual bool can_write(FileDescription&) const override; virtual ssize_t sendto(FileDescription&, const void*, size_t, int, const sockaddr*, socklen_t) override; virtual ssize_t recvfrom(FileDescription&, void*, size_t, int flags, sockaddr*, socklen_t*) override; private: explicit LocalSocket(int type); virtual const char* class_name() const override { return "LocalSocket"; } virtual bool is_local() const override { return true; } bool has_attached_peer(const FileDescription&) const; static Lockable>& all_sockets(); // An open socket file on the filesystem. RefPtr m_file; // A single LocalSocket is shared between two file descriptions // on the connect side and the accept side; so we need to store // an additional role for the connect side and differentiate // between them. Role m_connect_side_role { Role::None }; FileDescription* m_connect_side_fd { nullptr }; virtual Role role(const FileDescription& description) const override { if (m_connect_side_fd == &description) return m_connect_side_role; return m_role; } bool m_bound { false }; bool m_accept_side_fd_open { false }; sockaddr_un m_address; DoubleBuffer m_for_client; DoubleBuffer m_for_server; // for InlineLinkedList LocalSocket* m_prev { nullptr }; LocalSocket* m_next { nullptr }; };