/* * Copyright (c) 2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #include #include namespace Kernel { class Spinlock { AK_MAKE_NONCOPYABLE(Spinlock); AK_MAKE_NONMOVABLE(Spinlock); public: Spinlock(LockRank rank) : m_rank(rank) { } InterruptsState lock(); void unlock(InterruptsState); [[nodiscard]] ALWAYS_INLINE bool is_locked() const { return m_lock.load(AK::memory_order_relaxed) != 0; } ALWAYS_INLINE void initialize() { m_lock.store(0, AK::memory_order_relaxed); } private: Atomic m_lock { 0 }; const LockRank m_rank; }; class RecursiveSpinlock { AK_MAKE_NONCOPYABLE(RecursiveSpinlock); AK_MAKE_NONMOVABLE(RecursiveSpinlock); public: RecursiveSpinlock(LockRank rank) : m_rank(rank) { } InterruptsState lock(); void unlock(InterruptsState); [[nodiscard]] ALWAYS_INLINE bool is_locked() const { return m_lock.load(AK::memory_order_relaxed) != 0; } [[nodiscard]] ALWAYS_INLINE bool is_locked_by_current_processor() const { return m_lock.load(AK::memory_order_relaxed) == FlatPtr(&Processor::current()); } ALWAYS_INLINE void initialize() { m_lock.store(0, AK::memory_order_relaxed); } private: Atomic m_lock { 0 }; u32 m_recursions { 0 }; const LockRank m_rank; }; template class [[nodiscard]] SpinlockLocker { AK_MAKE_NONCOPYABLE(SpinlockLocker); public: SpinlockLocker() = delete; SpinlockLocker& operator=(SpinlockLocker&&) = delete; SpinlockLocker(LockType& lock) : m_lock(&lock) { VERIFY(m_lock); m_previous_interrupts_state = m_lock->lock(); m_have_lock = true; } SpinlockLocker(SpinlockLocker&& from) : m_lock(from.m_lock) , m_previous_interrupts_state(from.m_previous_interrupts_state) , m_have_lock(from.m_have_lock) { from.m_lock = nullptr; from.m_previous_interrupts_state = InterruptsState::Disabled; from.m_have_lock = false; } ~SpinlockLocker() { if (m_lock && m_have_lock) { m_lock->unlock(m_previous_interrupts_state); } } ALWAYS_INLINE void lock() { VERIFY(m_lock); VERIFY(!m_have_lock); m_previous_interrupts_state = m_lock->lock(); m_have_lock = true; } ALWAYS_INLINE void unlock() { VERIFY(m_lock); VERIFY(m_have_lock); m_lock->unlock(m_previous_interrupts_state); m_previous_interrupts_state = InterruptsState::Disabled; m_have_lock = false; } [[nodiscard]] ALWAYS_INLINE bool have_lock() const { return m_have_lock; } private: LockType* m_lock { nullptr }; InterruptsState m_previous_interrupts_state { InterruptsState::Disabled }; bool m_have_lock { false }; }; }