#pragma once #include #include #include #include #include class Thread; extern Thread* current; static inline u32 CAS(volatile u32* mem, u32 newval, u32 oldval) { u32 ret; asm volatile( "cmpxchgl %2, %1" : "=a"(ret), "+m"(*mem) : "r"(newval), "0"(oldval) : "cc", "memory"); return ret; } class Lock { public: Lock(const char* name = nullptr) : m_name(name) { } ~Lock() {} void lock(); void unlock(); bool unlock_if_locked(); const char* name() const { return m_name; } private: volatile u32 m_lock { 0 }; u32 m_level { 0 }; Thread* m_holder { nullptr }; const char* m_name { nullptr }; }; class Locker { public: [[gnu::always_inline]] inline explicit Locker(Lock& l) : m_lock(l) { lock(); } [[gnu::always_inline]] inline ~Locker() { unlock(); } [[gnu::always_inline]] inline void unlock() { m_lock.unlock(); } [[gnu::always_inline]] inline void lock() { m_lock.lock(); } private: Lock& m_lock; }; #define LOCKER(lock) Locker locker(lock) template class Lockable { public: Lockable() {} Lockable(T&& resource) : m_resource(move(resource)) { } Lock& lock() { return m_lock; } T& resource() { return m_resource; } T lock_and_copy() { LOCKER(m_lock); return m_resource; } private: T m_resource; Lock m_lock; };