/* * Copyright (c) 2018-2020, Andreas Kling * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include #include #include #include #include #include namespace Kernel { class Lock { public: Lock(const char* name = nullptr) : m_name(name) { } ~Lock() {} void lock(); void unlock(); bool force_unlock_if_locked(); bool is_locked() const { return m_holder; } const char* name() const { return m_name; } private: Atomic m_lock { false }; u32 m_level { 0 }; Thread* m_holder { nullptr }; const char* m_name { nullptr }; WaitQueue m_queue; }; class Locker { public: [[gnu::always_inline]] inline explicit Locker(Lock& l) : m_lock(l) { lock(); } [[gnu::always_inline]] inline ~Locker() { unlock(); } [[gnu::always_inline]] inline void unlock() { m_lock.unlock(); } [[gnu::always_inline]] inline void lock() { m_lock.lock(); } private: Lock& m_lock; }; #define LOCKER(lock) Locker locker(lock) template class Lockable { public: Lockable() {} Lockable(T&& resource) : m_resource(move(resource)) { } Lock& lock() { return m_lock; } T& resource() { return m_resource; } T lock_and_copy() { LOCKER(m_lock); return m_resource; } private: T m_resource; Lock m_lock; }; }