#include #include #include #include #include //#define DEBUG_LOCAL_SOCKET Retained LocalSocket::create(int type) { return adopt(*new LocalSocket(type)); } LocalSocket::LocalSocket(int type) : Socket(AF_LOCAL, type, 0) { #ifdef DEBUG_LOCAL_SOCKET kprintf("%s(%u) LocalSocket{%p} created with type=%u\n", current->name().characters(), current->pid(), this, type); #endif } LocalSocket::~LocalSocket() { } bool LocalSocket::get_address(sockaddr* address, socklen_t* address_size) { // FIXME: Look into what fallback behavior we should have here. if (*address_size != sizeof(sockaddr_un)) return false; memcpy(address, &m_address, sizeof(sockaddr_un)); *address_size = sizeof(sockaddr_un); return true; } KResult LocalSocket::bind(const sockaddr* address, socklen_t address_size) { ASSERT(!is_connected()); if (address_size != sizeof(sockaddr_un)) return KResult(-EINVAL); if (address->sa_family != AF_LOCAL) return KResult(-EINVAL); const sockaddr_un& local_address = *reinterpret_cast(address); char safe_address[sizeof(local_address.sun_path) + 1]; memcpy(safe_address, local_address.sun_path, sizeof(local_address.sun_path)); #ifdef DEBUG_LOCAL_SOCKET kprintf("%s(%u) LocalSocket{%p} bind(%s)\n", current->name().characters(), current->pid(), this, safe_address); #endif auto result = VFS::the().open(safe_address, O_CREAT | O_EXCL, S_IFSOCK | 0666, current->cwd_inode()); if (result.is_error()) { if (result.error() == -EEXIST) return KResult(-EADDRINUSE); return result.error(); } m_file = move(result.value()); ASSERT(m_file->inode()); m_file->inode()->bind_socket(*this); m_address = local_address; m_bound = true; return KSuccess; } KResult LocalSocket::connect(const sockaddr* address, socklen_t address_size) { ASSERT(!m_bound); if (address_size != sizeof(sockaddr_un)) return KResult(-EINVAL); if (address->sa_family != AF_LOCAL) return KResult(-EINVAL); const sockaddr_un& local_address = *reinterpret_cast(address); char safe_address[sizeof(local_address.sun_path) + 1]; memcpy(safe_address, local_address.sun_path, sizeof(local_address.sun_path)); #ifdef DEBUG_LOCAL_SOCKET kprintf("%s(%u) LocalSocket{%p} connect(%s)\n", current->name().characters(), current->pid(), this, safe_address); #endif auto descriptor_or_error = VFS::the().open(safe_address, 0, 0, current->cwd_inode()); if (descriptor_or_error.is_error()) return KResult(-ECONNREFUSED); m_file = move(descriptor_or_error.value()); ASSERT(m_file->inode()); if (!m_file->inode()->socket()) return KResult(-ECONNREFUSED); m_address = local_address; auto peer = m_file->inode()->socket(); auto result = peer->queue_connection_from(*this); if (result.is_error()) return result; return current->wait_for_connect(*this); } void LocalSocket::attach_fd(SocketRole role) { if (role == SocketRole::Accepted) { ++m_accepted_fds_open; } else if (role == SocketRole::Connected) { ++m_connected_fds_open; } } void LocalSocket::detach_fd(SocketRole role) { if (role == SocketRole::Accepted) { ASSERT(m_accepted_fds_open); --m_accepted_fds_open; } else if (role == SocketRole::Connected) { ASSERT(m_connected_fds_open); --m_connected_fds_open; } } bool LocalSocket::can_read(SocketRole role) const { if (role == SocketRole::Listener) return can_accept(); if (role == SocketRole::Accepted) return !m_connected_fds_open || !m_for_server.is_empty(); if (role == SocketRole::Connected) return !m_accepted_fds_open || !m_for_client.is_empty(); ASSERT_NOT_REACHED(); } ssize_t LocalSocket::read(SocketRole role, byte* buffer, ssize_t size) { if (role == SocketRole::Accepted) return m_for_server.read(buffer, size); if (role == SocketRole::Connected) return m_for_client.read(buffer, size); ASSERT_NOT_REACHED(); } ssize_t LocalSocket::write(SocketRole role, const byte* data, ssize_t size) { if (role == SocketRole::Accepted) { if (!m_accepted_fds_open) return -EPIPE; return m_for_client.write(data, size); } if (role == SocketRole::Connected) { if (!m_connected_fds_open) return -EPIPE; return m_for_server.write(data, size); } ASSERT_NOT_REACHED(); } bool LocalSocket::can_write(SocketRole role) const { if (role == SocketRole::Accepted) return !m_connected_fds_open || m_for_client.bytes_in_write_buffer() < 4096; if (role == SocketRole::Connected) return !m_accepted_fds_open || m_for_server.bytes_in_write_buffer() < 4096; ASSERT_NOT_REACHED(); } ssize_t LocalSocket::sendto(const void*, size_t, int, const sockaddr*, socklen_t) { ASSERT_NOT_REACHED(); } ssize_t LocalSocket::recvfrom(void*, size_t, int flags, sockaddr*, socklen_t*) { ASSERT_NOT_REACHED(); }