#pragma once #include #include #include #include #include "IRQHandler.h" #include "KeyCode.h" class KeyboardClient; class KeyboardDevice final : public IRQHandler, public CharacterDevice { AK_MAKE_ETERNAL public: using Event = KeyEvent; [[gnu::pure]] static KeyboardDevice& the(); virtual ~KeyboardDevice() override; KeyboardDevice(); void set_client(KeyboardClient* client) { m_client = client; } // ^CharacterDevice virtual ssize_t read(Process&, byte* buffer, ssize_t) override; virtual bool can_read(Process&) const override; virtual ssize_t write(Process&, const byte* buffer, ssize_t) override; virtual bool can_write(Process&) const override { return true; } private: // ^IRQHandler virtual void handle_irq() override; // ^CharacterDevice virtual const char* class_name() const override { return "KeyboardDevice"; } void key_state_changed(byte raw, bool pressed); void update_modifier(byte modifier, bool state) { if (state) m_modifiers |= modifier; else m_modifiers &= ~modifier; } KeyboardClient* m_client { nullptr }; CircularQueue m_queue; byte m_modifiers { 0 }; }; class KeyboardClient { public: virtual ~KeyboardClient(); virtual void on_key_pressed(KeyboardDevice::Event) = 0; };