#pragma once #include #include #include #include #include "IRQHandler.h" #include "KeyCode.h" class KeyboardClient; class Keyboard final : public IRQHandler, public CharacterDevice { AK_MAKE_ETERNAL public: enum Modifier { Mod_Alt = 0x01, Mod_Ctrl = 0x02, Mod_Shift = 0x04, Is_Press = 0x80, }; struct Event { KeyCode key { Key_Invalid }; byte character { 0 }; byte flags { 0 }; bool alt() const { return flags & Mod_Alt; } bool ctrl() const { return flags & Mod_Ctrl; } bool shift() const { return flags & Mod_Shift; } bool is_press() const { return flags & Is_Press; } }; static Keyboard& the() PURE; virtual ~Keyboard() override; Keyboard(); void set_client(KeyboardClient* client) { m_client = client; } // ^CharacterDevice virtual ssize_t read(Process&, byte* buffer, size_t) override; virtual bool can_read(Process&) const override; virtual ssize_t write(Process&, const byte* buffer, size_t) override; virtual bool can_write(Process&) const override { return true; } private: // ^IRQHandler virtual void handle_irq() override; // ^CharacterDevice virtual const char* class_name() const override { return "Keyboard"; } void key_state_changed(byte raw, bool pressed); void update_modifier(byte modifier, bool state) { if (state) m_modifiers |= modifier; else m_modifiers &= ~modifier; } KeyboardClient* m_client { nullptr }; CircularQueue m_queue; byte m_modifiers { 0 }; }; class KeyboardClient { public: virtual ~KeyboardClient(); virtual void on_key_pressed(Keyboard::Event) = 0; };