#pragma once #include #include #include #include #include "IRQHandler.h" class KeyboardClient; enum KeyCode : byte { Key_Invalid = 0, Key_Escape, Key_Tab, Key_Backspace, Key_Return, Key_Insert, Key_Delete, Key_PrintScreen, Key_SysRq, Key_Home, Key_End, Key_Left, Key_Up, Key_Right, Key_Down, Key_PageUp, Key_PageDown, Key_Shift, Key_Control, Key_Alt, Key_CapsLock, Key_NumLock, Key_ScrollLock, Key_F1, Key_F2, Key_F3, Key_F4, Key_F5, Key_F6, Key_F7, Key_F8, Key_F9, Key_F10, Key_F11, Key_F12, Key_Space, Key_ExclamationPoint, Key_DoubleQuote, Key_Hashtag, Key_Dollar, Key_Percent, Key_Ampersand, Key_Apostrophe, Key_LeftParen, Key_RightParen, Key_Asterisk, Key_Plus, Key_Comma, Key_Minus, Key_Period, Key_Slash, Key_0, Key_1, Key_2, Key_3, Key_4, Key_5, Key_6, Key_7, Key_8, Key_9, Key_Colon, Key_Semicolon, Key_LessThan, Key_Equal, Key_GreaterThan, Key_QuestionMark, Key_AtSign, Key_A, Key_B, Key_C, Key_D, Key_E, Key_F, Key_G, Key_H, Key_I, Key_J, Key_K, Key_L, Key_M, Key_N, Key_O, Key_P, Key_Q, Key_R, Key_S, Key_T, Key_U, Key_V, Key_W, Key_X, Key_Y, Key_Z, Key_LeftBracket, Key_RightBracket, Key_Backslash, Key_Circumflex, Key_Underscore, Key_LeftBrace, Key_RightBrace, Key_Pipe, Key_Tilde, Key_Backtick, }; class Keyboard final : public IRQHandler, public CharacterDevice { AK_MAKE_ETERNAL public: enum Modifier { Mod_Alt = 0x01, Mod_Ctrl = 0x02, Mod_Shift = 0x04, Is_Press = 0x80, }; struct Event { KeyCode key { Key_Invalid }; byte character { 0 }; byte flags { 0 }; bool alt() const { return flags & Mod_Alt; } bool ctrl() const { return flags & Mod_Ctrl; } bool shift() const { return flags & Mod_Shift; } bool is_press() const { return flags & Is_Press; } }; static Keyboard& the() PURE; virtual ~Keyboard() override; Keyboard(); void set_client(KeyboardClient* client) { m_client = client; } // ^CharacterDevice virtual ssize_t read(Process&, byte* buffer, size_t) override; virtual bool can_read(Process&) const override; virtual ssize_t write(Process&, const byte* buffer, size_t) override; virtual bool can_write(Process&) const override { return true; } private: // ^IRQHandler virtual void handle_irq() override; // ^CharacterDevice virtual const char* class_name() const override { return "Keyboard"; } void key_state_changed(byte raw, bool pressed); void update_modifier(byte modifier, bool state) { if (state) m_modifiers |= modifier; else m_modifiers &= ~modifier; } KeyboardClient* m_client { nullptr }; CircularQueue m_queue; byte m_modifiers { 0 }; }; class KeyboardClient { public: virtual ~KeyboardClient(); virtual void on_key_pressed(Keyboard::Event) = 0; };