#include "types.h" #include "i386.h" #include "IO.h" #include "VGA.h" #include "PIC.h" #include "Keyboard.h" #include "VirtualConsole.h" #include #define IRQ_KEYBOARD 1 #define I8042_BUFFER 0x60 #define I8042_STATUS 0x64 #define SET_LEDS 0xED #define DATA_AVAILABLE 0x01 #define I8042_ACK 0xFA #define MOD_ALT 1 #define MOD_CTRL 2 #define MOD_SHIFT 4 static char map[0x100] = { 0, 0, '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '=', 0x08, 0, 'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', '[', ']', 0, 0, 'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', '\'', '`', 0, '\\', 'z', 'x', 'c', 'v', 'b', 'n', 'm', ',', '.', '/', 0, 0, 0, ' ' }; static char shift_map[0x100] = { 0, 0, '!', '@', '#', '$', '%', '^', '&', '*', '(', ')', '_', '+', 0, 0, 'Q', 'W', 'E', 'R', 'T', 'Y', 'U', 'I', 'O', 'P', '{', '}', 0, 0, 'A', 'S', 'D', 'F', 'G', 'H', 'J', 'K', 'L', ':', '"', '~', 0, '|', 'Z', 'X', 'C', 'V', 'B', 'N', 'M', '<', '>', '?', 0, 0, 0, ' ' }; void Keyboard::emit(byte ch) { Key key; key.character = ch; key.modifiers = m_modifiers; if (m_client) m_client->onKeyPress(key); m_queue.enqueue(key); } void Keyboard::handleIRQ() { while (IO::in8(0x64) & 1) { BYTE ch = IO::in8(0x60); switch (ch) { case 0x38: m_modifiers |= Mod_Alt; break; case 0xB8: m_modifiers &= ~Mod_Alt; break; case 0x1D: m_modifiers |= Mod_Ctrl; break; case 0x9D: m_modifiers &= ~Mod_Ctrl; break; case 0x2A: m_modifiers |= Mod_Shift; break; case 0xAA: m_modifiers &= ~Mod_Shift; break; case 0x1C: /* enter */ emit('\n'); break; case 0xFA: /* i8042 ack */ break; default: if (ch & 0x80) { // key has been depressed break; } if (m_modifiers & MOD_ALT) { switch (map[ch]) { case '1': case '2': case '3': case '4': VirtualConsole::switch_to(map[ch] - '0' - 1); break; default: break; } } if (!m_modifiers) emit(map[ch]); else if (m_modifiers & Mod_Shift) emit(shift_map[ch]); else if (m_modifiers & Mod_Ctrl) emit(shift_map[ch]); } //break; } } static Keyboard* s_the; Keyboard& Keyboard::the() { ASSERT(s_the); return *s_the; } Keyboard::Keyboard() : IRQHandler(IRQ_KEYBOARD) , CharacterDevice(85, 1) { s_the = this; // Empty the buffer of any pending data. // I don't care what you've been pressing until now! while (IO::in8(I8042_STATUS ) & DATA_AVAILABLE) IO::in8(I8042_BUFFER); enableIRQ(); } Keyboard::~Keyboard() { ASSERT_NOT_REACHED(); } bool Keyboard::hasDataAvailableForRead() const { return !m_queue.isEmpty(); } ssize_t Keyboard::read(byte* buffer, size_t size) { ssize_t nread = 0; while (nread < size) { if (m_queue.isEmpty()) break; buffer[nread++] = m_queue.dequeue().character; } return nread; } ssize_t Keyboard::write(const byte* data, size_t size) { return 0; } KeyboardClient::~KeyboardClient() { }