/* * Copyright (c) 2021, Sahan Fernando * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include namespace Kernel::Graphics::VirtIOGPU { constexpr static AK::Duration refresh_interval = AK::Duration::from_milliseconds(16); NonnullLockRefPtr Console::initialize(VirtIODisplayConnector& parent_display_connector) { auto current_resolution = parent_display_connector.current_mode_setting(); return adopt_lock_ref(*new Console(parent_display_connector, current_resolution)); } Console::Console(VirtIODisplayConnector const& parent_display_connector, DisplayConnector::ModeSetting current_resolution) : GenericFramebufferConsole(current_resolution.horizontal_active, current_resolution.vertical_active, current_resolution.horizontal_stride) , m_parent_display_connector(parent_display_connector) { // NOTE: Clear the framebuffer, in case it's left with some garbage. memset(framebuffer_data(), 0, current_resolution.horizontal_stride * current_resolution.vertical_active); enqueue_refresh_timer(); } void Console::set_resolution(size_t width, size_t height, size_t pitch) { m_width = width; m_height = height; m_pitch = pitch; // Just to start cleanly, we clean the entire framebuffer memset(framebuffer_data(), 0, pitch * height); ConsoleManagement::the().resolution_was_changed(); } void Console::set_cursor(size_t x, size_t y) { GenericFramebufferConsole::hide_cursor(); m_x = x; m_y = y; GenericFramebufferConsole::show_cursor(); m_dirty = true; } void Console::hide_cursor() { GenericFramebufferConsole::hide_cursor(); m_dirty = true; } void Console::show_cursor() { GenericFramebufferConsole::show_cursor(); m_dirty = true; } void Console::flush(size_t, size_t, size_t, size_t) { m_dirty = true; } void Console::enqueue_refresh_timer() { auto refresh_timer = adopt_nonnull_ref_or_enomem(new (nothrow) Timer()).release_value_but_fixme_should_propagate_errors(); refresh_timer->setup(CLOCK_MONOTONIC, refresh_interval, [this]() { if (m_enabled.load() && m_dirty) { MUST(g_io_work->try_queue([this]() { { MutexLocker locker(m_parent_display_connector->m_flushing_lock); MUST(m_parent_display_connector->flush_first_surface()); } m_dirty = false; })); } enqueue_refresh_timer(); }); TimerQueue::the().add_timer(move(refresh_timer)); } void Console::enable() { // FIXME: Do we need some locking here to ensure the resolution doesn't change // while we enable the console? auto current_resolution = m_parent_display_connector->current_mode_setting(); m_width = current_resolution.horizontal_active; m_height = current_resolution.vertical_active; m_pitch = current_resolution.horizontal_stride; GenericFramebufferConsole::enable(); m_dirty = true; } u8* Console::framebuffer_data() { return m_parent_display_connector->framebuffer_data(); } }