/* * Copyright (c) 2021, Liav A. * * SPDX-License-Identifier: BSD-2-Clause */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace Kernel { static AK::Singleton s_the; GraphicsManagement& GraphicsManagement::the() { return *s_the; } bool GraphicsManagement::is_initialized() { return s_the.is_initialized(); } UNMAP_AFTER_INIT GraphicsManagement::GraphicsManagement() : m_vga_font_region(MM.allocate_kernel_region(PAGE_SIZE, "VGA font", Region::Access::Read | Region::Access::Write, AllocationStrategy::AllocateNow).release_nonnull()) , m_framebuffer_devices_allowed(!kernel_command_line().is_no_framebuffer_devices_mode()) { } void GraphicsManagement::deactivate_graphical_mode() { for (auto& graphics_device : m_graphics_devices) { graphics_device.enable_consoles(); } } void GraphicsManagement::activate_graphical_mode() { for (auto& graphics_device : m_graphics_devices) { graphics_device.disable_consoles(); } } static inline bool is_vga_compatible_pci_device(PCI::Address address) { // Note: Check for Display Controller, VGA Compatible Controller or // Unclassified, VGA-Compatible Unclassified Device auto is_display_controller_vga_compatible = PCI::get_class(address) == 0x3 && PCI::get_subclass(address) == 0x0; auto is_general_pci_vga_compatible = PCI::get_class(address) == 0x0 && PCI::get_subclass(address) == 0x1; return is_display_controller_vga_compatible || is_general_pci_vga_compatible; } static inline bool is_display_controller_pci_device(PCI::Address address) { return PCI::get_class(address) == 0x3; } UNMAP_AFTER_INIT bool GraphicsManagement::determine_and_initialize_graphics_device(const PCI::Address& address, PCI::ID id) { VERIFY(is_vga_compatible_pci_device(address) || is_display_controller_pci_device(address)); auto add_and_configure_adapter = [&](GraphicsDevice& graphics_device) { m_graphics_devices.append(graphics_device); if (!m_framebuffer_devices_allowed) { graphics_device.enable_consoles(); return; } graphics_device.initialize_framebuffer_devices(); }; RefPtr adapter; switch (id.vendor_id) { case PCI::VendorID::QEMUOld: if (id.device_id == 0x1111) adapter = BochsGraphicsAdapter::initialize(address); break; case PCI::VendorID::VirtualBox: if (id.device_id == 0xbeef) adapter = BochsGraphicsAdapter::initialize(address); break; case PCI::VendorID::Intel: adapter = IntelNativeGraphicsAdapter::initialize(address); break; case PCI::VendorID::VirtIO: dmesgln("Graphics: Using VirtIO console"); adapter = Graphics::VirtIOGraphicsAdapter::initialize(address); break; default: if (!is_vga_compatible_pci_device(address)) break; // Note: Although technically possible that a system has a // non-compatible VGA graphics device that was initialized by the // Multiboot bootloader to provide a framebuffer, in practice we // probably want to support these devices natively instead of // initializing them as some sort of a generic GraphicsDevice. For now, // the only known example of this sort of device is qxl in QEMU. For VGA // compatible devices we don't have a special driver for (e.g. ati-vga, // qxl-vga, cirrus-vga, vmware-svga in QEMU), it's much more likely that // these devices will be supported by the Multiboot loader that will // utilize VESA BIOS extensions (that we don't currently) of these cards // support, so we want to utilize the provided framebuffer of these // devices, if possible. if (!m_vga_adapter && PCI::is_io_space_enabled(address)) { if (multiboot_info_ptr->framebuffer_type == MULTIBOOT_FRAMEBUFFER_TYPE_RGB) { dmesgln("Graphics: Using a preset resolution from the bootloader"); adapter = VGACompatibleAdapter::initialize_with_preset_resolution(address, PhysicalAddress((u32)(multiboot_info_ptr->framebuffer_addr)), multiboot_info_ptr->framebuffer_width, multiboot_info_ptr->framebuffer_height, multiboot_info_ptr->framebuffer_pitch); } } else { dmesgln("Graphics: Using a VGA compatible generic adapter"); adapter = VGACompatibleAdapter::initialize(address); } break; } if (!adapter) return false; add_and_configure_adapter(*adapter); // Note: If IO space is enabled, this VGA adapter is operating in VGA mode. // Note: If no other VGA adapter is attached as m_vga_adapter, we should attach it then. if (!m_vga_adapter && PCI::is_io_space_enabled(address) && adapter->type() == GraphicsDevice::Type::VGACompatible) { dbgln("Graphics adapter @ {} is operating in VGA mode", address); m_vga_adapter = adapter; } return true; } UNMAP_AFTER_INIT bool GraphicsManagement::initialize() { /* Explanation on the flow when not requesting to force not creating any * framebuffer devices: * If the user wants to use a Console instead of the graphical environment, * they doesn't need to request text mode. * Graphical mode might not be accessible on bare-metal hardware because * the bootloader didn't set a framebuffer and we don't have a native driver * to set a framebuffer for it. We don't have VBE modesetting capabilities * in the kernel yet, so what will happen is one of the following situations: * 1. The bootloader didn't specify settings of a pre-set framebuffer. The * kernel has a native driver for a detected display adapter, therefore * the kernel can still set a framebuffer. * 2. The bootloader specified settings of a pre-set framebuffer, and the * kernel has a native driver for a detected display adapter, therefore * the kernel can still set a framebuffer and change the settings of it. * In that situation, the kernel will simply ignore the Multiboot pre-set * framebuffer. * 2. The bootloader specified settings of a pre-set framebuffer, and the * kernel does not have a native driver for a detected display adapter, * therefore the kernel will use the pre-set framebuffer. Modesetting is not * available in this situation. * 3. The bootloader didn't specify settings of a pre-set framebuffer, and * the kernel does not have a native driver for a detected display adapter, * therefore the kernel will try to initialize a VGA text mode console. * In that situation, the kernel will assume that VGA text mode was already * initialized, but will still try to modeset it. No switching to graphical * environment is allowed in this case. * * By default, the kernel assumes that no framebuffer was created until it * was proven that there's an existing framebuffer or we can modeset the * screen resolution to create a framebuffer. * * If the user requests to force no initialization of framebuffer devices * the same flow above will happen, except that no framebuffer device will * be created, so SystemServer will not try to initialize WindowServer. */ if (kernel_command_line().is_no_framebuffer_devices_mode()) { dbgln("Forcing no initialization of framebuffer devices"); } PCI::enumerate([&](const PCI::Address& address, PCI::ID id) { // Note: Each graphics controller will try to set its native screen resolution // upon creation. Later on, if we don't want to have framebuffer devices, a // framebuffer console will take the control instead. if (!is_vga_compatible_pci_device(address) || !is_display_controller_pci_device(address)) return; determine_and_initialize_graphics_device(address, id); }); if (m_graphics_devices.is_empty()) { dbgln("No graphics adapter was initialized."); return false; } return true; } bool GraphicsManagement::framebuffer_devices_exist() const { for (auto& graphics_device : m_graphics_devices) { if (graphics_device.framebuffer_devices_initialized()) return true; } return false; } }