#pragma once #include class GUIEventDevice final : public CharacterDevice { public: GUIEventDevice(); virtual ~GUIEventDevice() override; private: // ^CharacterDevice virtual ssize_t read(Process&, byte* buffer, size_t bufferSize) override; virtual ssize_t write(Process&, const byte* buffer, size_t bufferSize) override; virtual bool can_read(Process&) const override; virtual bool can_write(Process&) const override { return true; } virtual const char* class_name() const override { return "GUIEventDevice"; } };