#pragma once #include #include "InodeIdentifier.h" #include "InodeMetadata.h" #include "UnixTypes.h" #include #include #include #include #include #include #include #include #include #include #include static const dword mepoch = 476763780; class Inode; class FileDescriptor; class LocalSocket; class VMObject; class FS : public Retainable { friend class Inode; public: virtual ~FS(); unsigned fsid() const { return m_fsid; } static FS* from_fsid(dword); static void sync(); virtual bool initialize() = 0; virtual const char* class_name() const = 0; virtual InodeIdentifier root_inode() const = 0; bool is_readonly() const { return m_readonly; } virtual unsigned total_block_count() const { return 0; } virtual unsigned free_block_count() const { return 0; } virtual unsigned total_inode_count() const { return 0; } virtual unsigned free_inode_count() const { return 0; } struct DirectoryEntry { DirectoryEntry(const char* name, InodeIdentifier, byte file_type); DirectoryEntry(const char* name, int name_length, InodeIdentifier, byte file_type); char name[256]; int name_length { 0 }; InodeIdentifier inode; byte file_type { 0 }; }; virtual RetainPtr create_inode(InodeIdentifier parentInode, const String& name, mode_t, off_t size, dev_t, int& error) = 0; virtual RetainPtr create_directory(InodeIdentifier parentInode, const String& name, mode_t, int& error) = 0; virtual RetainPtr get_inode(InodeIdentifier) const = 0; virtual void flush_writes() { } protected: FS(); mutable Lock m_lock { "FS" }; private: unsigned m_fsid { 0 }; bool m_readonly { false }; }; inline FS* InodeIdentifier::fs() { return FS::from_fsid(m_fsid); } inline const FS* InodeIdentifier::fs() const { return FS::from_fsid(m_fsid); } inline bool InodeIdentifier::is_root_inode() const { return (*this) == fs()->root_inode(); } namespace AK { template<> struct Traits { static unsigned hash(const InodeIdentifier& inode) { return pair_int_hash(inode.fsid(), inode.index()); } static void dump(const InodeIdentifier& inode) { kprintf("%02u:%08u", inode.fsid(), inode.index()); } }; }