#include #include #include #include #include static Lockable>& all_custodies() { static Lockable>* table; if (!table) table = new Lockable>; return *table; } Custody* Custody::get_if_cached(Custody* parent, const String& name) { LOCKER(all_custodies().lock()); for (auto& custody : all_custodies().resource()) { if (custody->is_deleted()) continue; if (custody->is_mounted_on()) continue; if (custody->parent() == parent && custody->name() == name) return custody; } return nullptr; } Retained Custody::get_or_create(Custody* parent, const String& name, Inode& inode) { if (RetainPtr cached_custody = get_if_cached(parent, name)) { if (&cached_custody->inode() != &inode) { dbgprintf("WTF! cached custody for name '%s' has inode=%s, new inode=%s\n", name.characters(), cached_custody->inode().identifier().to_string().characters(), inode.identifier().to_string().characters()); } ASSERT(&cached_custody->inode() == &inode); return *cached_custody; } return create(parent, name, inode); } Custody::Custody(Custody* parent, const String& name, Inode& inode) : m_parent(parent) , m_name(name) , m_inode(inode) { LOCKER(all_custodies().lock()); all_custodies().resource().set(this); } Custody::~Custody() { LOCKER(all_custodies().lock()); all_custodies().resource().remove(this); } String Custody::absolute_path() const { Vector custody_chain; for (auto* custody = this; custody; custody = custody->parent()) custody_chain.append(custody); StringBuilder builder; for (int i = custody_chain.size() - 2; i >= 0; --i) { builder.append('/'); builder.append(custody_chain[i]->name().characters()); } return builder.to_string(); } void Custody::did_delete(Badge) { m_deleted = true; } void Custody::did_mount_on(Badge) { m_mounted_on = true; } void Custody::did_rename(Badge, const String& name) { m_name = name; }