#pragma once #include "CharacterDevice.h" class RandomDevice final : public CharacterDevice { AK_MAKE_ETERNAL public: RandomDevice(); virtual ~RandomDevice() override; private: // ^CharacterDevice virtual ssize_t read(FileDescription&, u8*, ssize_t) override; virtual ssize_t write(FileDescription&, const u8*, ssize_t) override; virtual bool can_read(const FileDescription&) const override; virtual bool can_write(const FileDescription&) const override { return true; } virtual const char* class_name() const override { return "RandomDevice"; } };