#pragma once #include #include #include #include class PS2MouseDevice final : public IRQHandler , public CharacterDevice { public: PS2MouseDevice(); virtual ~PS2MouseDevice() override; static PS2MouseDevice& the(); // ^CharacterDevice virtual bool can_read(const FileDescription&) const override; virtual ssize_t read(FileDescription&, u8*, ssize_t) override; virtual ssize_t write(FileDescription&, const u8*, ssize_t) override; virtual bool can_write(const FileDescription&) const override { return true; } private: // ^IRQHandler virtual void handle_irq() override; // ^CharacterDevice virtual const char* class_name() const override { return "PS2MouseDevice"; } void initialize(); void check_device_presence(); void initialize_device(); void prepare_for_input(); void prepare_for_output(); void mouse_write(u8); u8 mouse_read(); void wait_then_write(u8 port, u8 data); u8 wait_then_read(u8 port); void parse_data_packet(); void expect_ack(); bool m_device_present { false }; CircularQueue m_queue; u8 m_data_state { 0 }; u8 m_data[4]; bool m_has_wheel { false }; };