#pragma once #include "IRQHandler.h" #include "KeyCode.h" #include #include #include #include class KeyboardClient; class KeyboardDevice final : public IRQHandler , public CharacterDevice { AK_MAKE_ETERNAL public: using Event = KeyEvent; static KeyboardDevice& the(); virtual ~KeyboardDevice() override; KeyboardDevice(); void set_client(KeyboardClient* client) { m_client = client; } // ^CharacterDevice virtual ssize_t read(FileDescription&, u8* buffer, ssize_t) override; virtual bool can_read(FileDescription&) const override; virtual ssize_t write(FileDescription&, const u8* buffer, ssize_t) override; virtual bool can_write(FileDescription&) const override { return true; } private: // ^IRQHandler virtual void handle_irq() override; // ^CharacterDevice virtual const char* class_name() const override { return "KeyboardDevice"; } void key_state_changed(u8 raw, bool pressed); void update_modifier(u8 modifier, bool state) { if (state) m_modifiers |= modifier; else m_modifiers &= ~modifier; } KeyboardClient* m_client { nullptr }; CircularQueue m_queue; u8 m_modifiers { 0 }; }; class KeyboardClient { public: virtual ~KeyboardClient(); virtual void on_key_pressed(KeyboardDevice::Event) = 0; };