#include class DebugLogDevice final : public CharacterDevice { public: DebugLogDevice(); virtual ~DebugLogDevice() override; static DebugLogDevice& the(); private: // ^CharacterDevice virtual ssize_t read(Process&, byte*, ssize_t) override { return 0; } virtual ssize_t write(Process&, const byte*, ssize_t) override; virtual bool can_write(Process&) const override { return true; } virtual bool can_read(Process&) const override { return true; } virtual const char* class_name() const override { return "DebugLogDevice"; } };