#include #include #include // Bytes output to 0xE9 end up on the Bochs console. It's very handy. #define CONSOLE_OUT_TO_E9 static Console* s_the; Console& Console::the() { ASSERT(s_the); return *s_the; } Console::Console() : CharacterDevice(5, 1) { s_the = this; } Console::~Console() { } bool Console::can_read(Process&) const { return false; } ssize_t Console::read(Process&, byte*, ssize_t) { // FIXME: Implement reading from the console. // Maybe we could use a ring buffer for this device? return 0; } ssize_t Console::write(Process&, const byte* data, ssize_t size) { if (!size) return 0; if (!m_implementation) return 0; for (ssize_t i = 0; i < size; ++i) put_char(data[i]); return size; } void Console::put_char(char ch) { #ifdef CONSOLE_OUT_TO_E9 //if (ch != 27) IO::out8(0xe9, ch); #endif m_logbuffer.enqueue(ch); if (m_implementation) m_implementation->on_sysconsole_receive(ch); } ConsoleImplementation::~ConsoleImplementation() { }