/* * Copyright (c) 2020, Till Mayer * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include #include #include #include #include #include class Card final : public Core::Object { C_OBJECT(Card) public: static constexpr int width = 80; static constexpr int height = 100; static constexpr int card_count = 13; enum Type { Clubs, Diamonds, Hearts, Spades, __Count }; virtual ~Card() override; Gfx::IntRect& rect() { return m_rect; } Gfx::IntPoint position() const { return m_rect.location(); } const Gfx::IntPoint& old_positon() const { return m_old_position; } uint8_t value() const { return m_value; }; Type type() const { return m_type; } bool is_old_position_valid() const { return m_old_position_valid; } bool is_moving() const { return m_moving; } bool is_upside_down() const { return m_upside_down; } Gfx::Color color() const { return (m_type == Diamonds || m_type == Hearts) ? Color::Red : Color::Black; } void set_position(const Gfx::IntPoint p) { m_rect.set_location(p); } void set_moving(bool moving) { m_moving = moving; } void set_upside_down(bool upside_down) { m_upside_down = upside_down; } void save_old_position(); void draw(GUI::Painter&) const; void clear(GUI::Painter&, const Color& background_color) const; void clear_and_draw(GUI::Painter&, const Color& background_color); private: Card(Type type, uint8_t value); Gfx::IntRect m_rect; NonnullRefPtr m_front; Gfx::IntPoint m_old_position; Type m_type; uint8_t m_value; bool m_old_position_valid { false }; bool m_moving { false }; bool m_upside_down { false }; };