/* * Copyright (c) 2020, Till Mayer * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "Card.h" #include #include static const NonnullRefPtr s_diamond = Gfx::CharacterBitmap::create_from_ascii( " # " " ### " " ##### " " ####### " "#########" " ####### " " ##### " " ### " " # ", 9, 9); static const NonnullRefPtr s_heart = Gfx::CharacterBitmap::create_from_ascii( " # # " " ### ### " "#########" "#########" "#########" " ####### " " ##### " " ### " " # ", 9, 9); static const NonnullRefPtr s_spade = Gfx::CharacterBitmap::create_from_ascii( " # " " ### " " ##### " " ####### " "#########" "#########" " ## # ## " " ### " " ### ", 9, 9); static const NonnullRefPtr s_club = Gfx::CharacterBitmap::create_from_ascii( " ### " " ##### " " ##### " " ## ### ## " "###########" "###########" "#### # ####" " ## ### ## " " ### ", 11, 9); static RefPtr s_background; Card::Card(Type type, uint8_t value) : m_rect(Gfx::Rect({}, { width, height })) , m_front(*Gfx::Bitmap::create(Gfx::BitmapFormat::RGB32, { width, height })) , m_type(type) , m_value(value) { ASSERT(value < card_count); Gfx::Rect paint_rect({ 0, 0 }, { width, height }); if (s_background.is_null()) { s_background = Gfx::Bitmap::create(Gfx::BitmapFormat::RGB32, { width, height }); Gfx::Painter bg_painter(*s_background); s_background->fill(Color::White); auto image = Gfx::Bitmap::load_from_file("/res/icons/buggie-deck.png"); ASSERT(!image.is_null()); float aspect_ratio = image->width() / static_cast(image->height()); auto target_size = Gfx::Size(static_cast(aspect_ratio * (height - 5)), height - 5); bg_painter.draw_scaled_bitmap( { { (width - target_size.width()) / 2, (height - target_size.height()) / 2 }, target_size }, *image, image->rect()); bg_painter.draw_rect(paint_rect, Color::Black); } Gfx::Painter painter(m_front); auto& font = Gfx::Font::default_bold_font(); static const String labels[] = { "A", "2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K" }; auto label = labels[value]; m_front->fill(Color::White); painter.draw_rect(paint_rect, Color::Black); paint_rect.set_height(paint_rect.height() / 2); paint_rect.shrink(10, 6); painter.draw_text(paint_rect, label, font, Gfx::TextAlignment::TopLeft, color()); NonnullRefPtr symbol = s_diamond; switch (m_type) { case Diamonds: symbol = s_diamond; break; case Clubs: symbol = s_club; break; case Spades: symbol = s_spade; break; case Hearts: symbol = s_heart; break; default: ASSERT_NOT_REACHED(); } painter.draw_bitmap( { paint_rect.x() + (font.width(label) - symbol->size().width()) / 2, font.glyph_height() + paint_rect.y() + 3 }, symbol, color()); for (int y = height / 2; y < height; ++y) { for (int x = 0; x < width; ++x) { m_front->set_pixel(x, y, m_front->get_pixel(width - x - 1, height - y - 1)); } } } Card::~Card() { } void Card::draw(GUI::Painter& painter) const { ASSERT(!s_background.is_null()); painter.blit(position(), m_upside_down ? *s_background : *m_front, m_front->rect()); } void Card::clear(GUI::Painter& painter, const Color& background_color) const { painter.fill_rect({ old_positon(), { width, height } }, background_color); } void Card::save_old_position() { m_old_position = m_rect.location(); m_old_position_valid = true; } void Card::draw_complete(GUI::Painter& painter, const Color& background_color) { if (is_old_position_valid()) clear(painter, background_color); draw(painter); save_old_position(); }