#include "SnakeGame.h" #include #include #include #include #include #include #include #include #include #include int main(int argc, char** argv) { if (pledge("stdio rpath cpath shared_buffer unix fattr", nullptr) < 0) { perror("pledge"); return 1; } GApplication app(argc, argv); if (pledge("stdio rpath shared_buffer", nullptr) < 0) { perror("pledge"); return 1; } auto window = GWindow::construct(); window->set_double_buffering_enabled(false); window->set_title("Snake"); window->set_rect(100, 100, 320, 320); auto game = SnakeGame::construct(); window->set_main_widget(game); auto menubar = make(); auto app_menu = GMenu::construct("Snake"); app_menu->add_action(GAction::create("New game", { Mod_None, Key_F2 }, [&](const GAction&) { game->reset(); })); app_menu->add_action(GCommonActions::make_quit_action([](auto&) { GApplication::the().quit(0); })); menubar->add_menu(move(app_menu)); auto help_menu = GMenu::construct("Help"); help_menu->add_action(GAction::create("About", [&](const GAction&) { GAboutDialog::show("Snake", load_png("/res/icons/32x32/app-snake.png"), window); })); menubar->add_menu(move(help_menu)); app.set_menubar(move(menubar)); window->show(); window->set_icon(load_png("/res/icons/16x16/app-snake.png")); return app.exec(); }