#include "Field.h" #include #include #include #include #include #include #include #include #include #include int main(int argc, char** argv) { GApplication app(argc, argv); auto window = GWindow::construct(); window->set_resizable(false); window->set_title("Minesweeper"); window->set_rect(100, 100, 139, 175); auto widget = GWidget::construct(); window->set_main_widget(widget); widget->set_layout(make(Orientation::Vertical)); widget->layout()->set_spacing(0); auto container = GWidget::construct(widget.ptr()); container->set_fill_with_background_color(true); container->set_size_policy(SizePolicy::Fill, SizePolicy::Fixed); container->set_preferred_size(0, 36); container->set_layout(make(Orientation::Horizontal)); auto flag_icon_label = GLabel::construct(container); flag_icon_label->set_icon(GraphicsBitmap::load_from_file("/res/icons/minesweeper/flag.png")); auto flag_label = GLabel::construct(container); auto face_button = GButton::construct(container); face_button->set_button_style(ButtonStyle::CoolBar); face_button->set_size_policy(SizePolicy::Fixed, SizePolicy::Fill); face_button->set_preferred_size(36, 0); auto time_icon_label = GLabel::construct(container); time_icon_label->set_icon(GraphicsBitmap::load_from_file("/res/icons/minesweeper/timer.png")); auto time_label = GLabel::construct(container); auto field = Field::construct(*flag_label, *time_label, *face_button, widget, [&](Size size) { size.set_height(size.height() + container->preferred_size().height()); window->resize(size); }); auto menubar = make(); auto app_menu = GMenu::construct("Minesweeper"); app_menu->add_action(GAction::create("New game", { Mod_None, Key_F2 }, [&](const GAction&) { field->reset(); })); app_menu->add_separator(); NonnullRefPtr chord_toggler_action = GAction::create("Single-click chording", [&](const GAction&) { bool toggled = !field->is_single_chording(); field->set_single_chording(toggled); chord_toggler_action->set_checked(toggled); }); chord_toggler_action->set_checkable(true); chord_toggler_action->set_checked(field->is_single_chording()); app_menu->add_action(*chord_toggler_action); app_menu->add_separator(); app_menu->add_action(GCommonActions::make_quit_action([](auto&) { GApplication::the().quit(0); return; })); menubar->add_menu(move(app_menu)); auto difficulty_menu = GMenu::construct("Difficulty"); difficulty_menu->add_action(GAction::create("Beginner", { Mod_Ctrl, Key_B }, [&](const GAction&) { field->set_field_size(9, 9, 10); })); difficulty_menu->add_action(GAction::create("Intermediate", { Mod_Ctrl, Key_I }, [&](const GAction&) { field->set_field_size(16, 16, 40); })); difficulty_menu->add_action(GAction::create("Expert", { Mod_Ctrl, Key_E }, [&](const GAction&) { field->set_field_size(16, 30, 99); })); difficulty_menu->add_action(GAction::create("Madwoman", { Mod_Ctrl, Key_M }, [&](const GAction&) { field->set_field_size(32, 60, 350); })); menubar->add_menu(move(difficulty_menu)); auto help_menu = GMenu::construct("Help"); help_menu->add_action(GAction::create("About", [](const GAction&) { dbgprintf("FIXME: Implement Help/About\n"); })); menubar->add_menu(move(help_menu)); app.set_menubar(move(menubar)); window->show(); window->set_icon(load_png("/res/icons/minesweeper/mine.png")); return app.exec(); }