/* * Copyright (c) 2020, the SerenityOS developers. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "ChessWidget.h" #include #include #include #include #include #include #include #include int main(int argc, char** argv) { auto app = GUI::Application::construct(argc, argv); auto window = GUI::Window::construct(); auto& widget = window->set_main_widget(); RefPtr config = Core::ConfigFile::get_for_app("Chess"); auto size = config->read_num_entry("Display", "size", 512); window->set_title("Chess"); window->resize(size, size); window->set_size_increment({ 8, 8 }); window->set_resize_aspect_ratio(1, 1); auto icon = Gfx::Bitmap::load_from_file("/res/icons/16x16/app-chess.png"); window->set_icon(icon); widget.set_piece_set(config->read_entry("Style", "PieceSet", "test")); widget.set_board_theme(config->read_entry("Style", "BoardTheme", "Beige")); widget.set_coordinates(config->read_bool_entry("Style", "Coordinates", true)); auto menubar = GUI::MenuBar::construct(); auto& app_menu = menubar->add_menu("Chess"); app_menu.add_action(GUI::Action::create("New game", { Mod_None, Key_F2 }, [&](auto&) { widget.reset(); })); app_menu.add_separator(); app_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) { GUI::Application::the()->quit(); })); auto& style_menu = menubar->add_menu("Style"); GUI::ActionGroup piece_set_action_group; piece_set_action_group.set_exclusive(true); auto& piece_set_menu = style_menu.add_submenu("Piece Set"); piece_set_menu.set_icon(icon); Core::DirIterator di("/res/icons/chess/sets/", Core::DirIterator::SkipParentAndBaseDir); while (di.has_next()) { auto set = di.next_path(); auto action = GUI::Action::create_checkable(set, [&](auto& action) { widget.set_piece_set(action.text()); widget.update(); config->write_entry("Style", "PieceSet", action.text()); config->sync(); }); piece_set_action_group.add_action(*action); if (widget.piece_set() == set) action->set_checked(true); piece_set_menu.add_action(*action); } GUI::ActionGroup board_theme_action_group; board_theme_action_group.set_exclusive(true); auto& board_theme_menu = style_menu.add_submenu("Board Theme"); board_theme_menu.set_icon(Gfx::Bitmap::load_from_file("/res/icons/chess/mini-board.png")); for (auto& theme : Vector({ "Beige", "Green", "Blue" })) { auto action = GUI::Action::create_checkable(theme, [&](auto& action) { widget.set_board_theme(action.text()); widget.update(); config->write_entry("Style", "BoardTheme", action.text()); config->sync(); }); board_theme_action_group.add_action(*action); if (widget.board_theme().name == theme) action->set_checked(true); board_theme_menu.add_action(*action); } auto coordinates_action = GUI::Action::create_checkable("Coordinates", [&](auto& action) { widget.set_coordinates(action.is_checked()); widget.update(); config->write_bool_entry("Style", "Coordinates", action.is_checked()); config->sync(); }); coordinates_action->set_checked(widget.coordinates()); style_menu.add_action(coordinates_action); auto& engine_menu = menubar->add_menu("Engine"); GUI::ActionGroup engines_action_group; engines_action_group.set_exclusive(true); auto& engine_submenu = engine_menu.add_submenu("Engine"); for (auto& engine : Vector({ "Human", "ChessEngine" })) { auto action = GUI::Action::create_checkable(engine, [&](auto& action) { if (action.text() == "Human") { widget.set_engine(nullptr); } else { widget.set_engine(Engine::construct(action.text())); widget.maybe_input_engine_move(); } }); engines_action_group.add_action(*action); if (engine == String("Human")) action->set_checked(true); engine_submenu.add_action(*action); } auto& help_menu = menubar->add_menu("Help"); help_menu.add_action(GUI::Action::create("About", [&](auto&) { GUI::AboutDialog::show("Chess", Gfx::Bitmap::load_from_file("/res/icons/32x32/app-chess.png"), window); })); app->set_menubar(move(menubar)); window->show(); widget.reset(); return app->exec(); }