/* * Copyright (c) 2020, the SerenityOS developers. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "PromotionDialog.h" #include #include #include PromotionDialog::PromotionDialog(ChessWidget& chess_widget) : Dialog(chess_widget.window()) , m_selected_piece(Chess::Type::None) { set_title("Choose piece to promote to"); resize(70 * 4, 70); auto& main_widget = set_main_widget(); main_widget.set_frame_shape(Gfx::FrameShape::Container); main_widget.set_fill_with_background_color(true); main_widget.set_layout(); for (auto& type : Vector({ Chess::Type::Queen, Chess::Type::Knight, Chess::Type::Rook, Chess::Type::Bishop })) { auto& button = main_widget.add(""); button.set_icon(chess_widget.get_piece_graphic({ chess_widget.board().turn(), type })); button.on_click = [this, type](auto) { m_selected_piece = type; done(ExecOK); }; } } void PromotionDialog::event(Core::Event& event) { Dialog::event(event); }