/* * Copyright (c) 2020, the SerenityOS developers. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include "Chess.h" #include #include #include #include #include #include class ChessWidget final : public GUI::Widget { C_OBJECT(ChessWidget) public: ChessWidget(); ChessWidget(const StringView& set); virtual ~ChessWidget() override; virtual void paint_event(GUI::PaintEvent&) override; virtual void resize_event(GUI::ResizeEvent&) override; virtual void mousedown_event(GUI::MouseEvent&) override; virtual void mouseup_event(GUI::MouseEvent&) override; virtual void mousemove_event(GUI::MouseEvent&) override; Chess& board() { return m_board; }; Chess::Colour side() const { return m_side; }; void set_side(Chess::Colour side) { m_side = side; }; void set_piece_set(const StringView& set); const String& piece_set() const { return m_piece_set; }; Chess::Square mouse_to_square(GUI::MouseEvent& event) const; bool drag_enabled() const { return m_drag_enabled; } void set_drag_enabled(bool e) { m_drag_enabled = e; } RefPtr get_piece_graphic(const Chess::Piece& piece) const; void reset(); struct BoardTheme { String name; Color dark_square_color; Color light_square_color; }; const BoardTheme& board_theme() const { return m_board_theme; } void set_board_theme(const BoardTheme& theme) { m_board_theme = theme; } void set_board_theme(const StringView& name); private: Chess m_board; BoardTheme m_board_theme { "Beige", Color::from_rgb(0xb58863), Color::from_rgb(0xf0d9b5) }; Color m_move_highlight_color { Color::from_rgba(0x66ccee00) }; Chess::Colour m_side { Chess::Colour::White }; HashMap> m_pieces; String m_piece_set; Chess::Square m_moving_square { 50, 50 }; Gfx::IntPoint m_drag_point; bool m_dragging_piece { false }; bool m_drag_enabled { true }; };