# SerenityOS Patterns ## Introduction Over time numerous reoccurring patterns have emerged from or were adopted by the serenity code base. This document aims to track and describe them, so they can be propagated further and the code base can be kept consistent. ## `TRY(...)` Error Handling The `TRY(..)` macro is used for error propagation in the serenity code base. The goal being to reduce the amount of boiler plate error code required to properly handle and propagate errors throughout the code base. Any code surrounded by `TRY(..)` will attempt to be executed, and any error will immediately be returned from the function. If no error occurs then the result of the contents of the TRY will be the result of the macro's execution. ### Examples: Example from LibGUI: ```cpp #include ... snip ... ErrorOr> Window::try_add_menu(String name) { auto menu = TRY(m_menubar->try_add_menu({}, move(name))); if (m_window_id) { menu->realize_menu_if_needed(); WindowServerConnection::the().async_add_menu(m_window_id, menu->menu_id()); } return menu; } ``` Example from the Kernel: ```cpp #include ... snip ... ErrorOr AddressSpace::allocate_region(VirtualRange const& range, StringView name, int prot, AllocationStrategy strategy) { VERIFY(range.is_valid()); OwnPtr region_name; if (!name.is_null()) region_name = TRY(KString::try_create(name)); auto vmobject = TRY(AnonymousVMObject::try_create_with_size(range.size(), strategy)); auto region = TRY(Region::try_create_user_accessible(range, move(vmobject), 0, move(region_name), prot_to_region_access_flags(prot), Region::Cacheable::Yes, false)); TRY(region->map(page_directory())); return add_region(move(region)); } ``` Note: Our `TRY(...)` macro functions similarly to the `?` [operator in rust](https://doc.rust-lang.org/book/ch09-02-recoverable-errors-with-result.html#a-shortcut-for-propagating-errors-the--operator). ## `MUST(...)` Error Handling The `MUST(...)` macro is similar to `TRY(...)` except the macro enforces that the code run inside the macro must succeed, otherwise we assert. ### Example: ```cpp #include #include ... snip ... void log_that_can_not_fail(StringView fmtstr, TypeErasedFormatParams& params) { StringBuilder builder; MUST(vformat(builder, fmtstr, params)); return builder.to_string(); } ``` ## The `serenity_main(..)` program entry point Serenity has moved to a pattern where executables do not expose a normal C main function. A `serenity_main(..)` is exposed instead. The main reasoning is that the `Main::Arguments` struct can provide arguments in a more idiomatic way that fits with the serenity API surface area. The ErrorOr likewise allows the program to propagate errors seamlessly with the `TRY(...)` macro, avoiding a significant amount of clunky C style error handling. These executables are then linked with the `LibMain` library, which will link in the normal C `int main(int, char**)` function which will call into the programs `serenity_main(..)` on program startup. The creation of the pattern was documented in the following video: [OS hacking: A better main() for SerenityOS C++ programs](https://www.youtube.com/watch?v=5PciKJW1rUc) ### Examples: A function `main(..)` would normally look something like: ```cpp int main(int argc, char** argv) { return 0; } ``` Instead, `serenity_main(..)` is defined like this: ```cpp #include ErrorOr serenity_main(Main::Arguments arguments) { return 0; } ``` ## Intrusive Lists [Intrusive lists](https://www.data-structures-in-practice.com/intrusive-linked-lists/) are common in the Kernel and in some specific cases are used in the SerenityOS userland. A data structure is said to be "intrusive" when each element holds the metadata that tracks the element's membership in the data structure. In the case of a list, this means that every element in an intrusive linked list has a node embedded inside it. The main advantage of intrusive data structures is you don't need to worry about handling out of memory (OOM) on insertion into the data structure. This means error handling code is much simpler than say, using a `Vector` in environments that need to be durable to OOM. The common pattern for declaring an intrusive list is to add the storage for the intrusive list node as a private member. A public type alias is then used to expose the list type to anyone who might need to create it. Here is an example from the `Region` class in the Kernel: ```cpp class Region final : public Weakable { public: ... snip ... private: bool m_syscall_region : 1 { false }; IntrusiveListNode m_memory_manager_list_node; IntrusiveListNode m_vmobject_list_node; public: using ListInMemoryManager = IntrusiveList<&Region::m_memory_manager_list_node>; using ListInVMObject = IntrusiveList<&Region::m_vmobject_list_node>; }; ``` You can then use the list by referencing the public type alias like so: ```cpp class MemoryManager { ... snip ... Region::ListInMemoryManager m_kernel_regions; Vector m_used_memory_ranges; Vector m_physical_memory_ranges; Vector m_reserved_memory_ranges; }; ``` ## Static Assertions of the size of a type It's a universal pattern to use `static_assert` to validate the size of a type matches the author's expectations. Unfortunately when these assertions fail they don't give you the values that actually caused the failure. This forces one to go investigate by printing out the size, or checking it in a debugger, etc. For this reason `AK::AssertSize` was added. It exploits the fact that the compiler will emit template argument values for compiler errors to provide debugging information. Instead of getting no information you'll get the actual type sizes in your compiler error output. Example Usage: ```cpp #include struct Empty { }; static_assert(AssertSize()); ``` ## String View Literals `AK::StringView` support for `operator"" sv` which is a special string literal operator that was added as of [C++17 to enable `std::string_view` literals](https://en.cppreference.com/w/cpp/string/basic_string_view/operator%22%22sv). ```cpp [[nodiscard]] ALWAYS_INLINE constexpr AK::StringView operator"" sv(const char* cstring, size_t length) { return AK::StringView(cstring, length); } ``` This allows `AK::StringView` to be constructed from string literals with no runtime cost to find the string length, and the data the `AK::StringView` points to will reside in the data section of the binary. Example Usage: ```cpp #include #include #include TEST_CASE(string_view_literal_operator) { StringView literal_view = "foo"sv; String test_string = "foo"; EXPECT_EQ(literal_view.length(), test_string.length()); EXPECT_EQ(literal_view, test_string); } ``` ## Source Location C++20 added std::source_location, which lets you capture the callers __FILE__ / __LINE__ / __FUNCTION__ etc as a default argument to functions. See: https://en.cppreference.com/w/cpp/utility/source_location `AK::SourceLocation` is the implementation of this feature in SerenityOS. It's become the idiomatic way to capture the location when adding extra debugging instrumentation, without resorting to littering the code with preprocessor macros. To use it, you can add the `AK::SourceLocation` as a default argument to any function, using `AK::SourceLocation::current()` to initialize the default argument. Example Usage: ```cpp #include #include static StringView example_fn(const SourceLocation& loc = SourceLocation::current()) { return loc.function_name(); } int main(int, char**) { return example_fn().length(); } ``` If you only want to only capture `AK::SourceLocation` data with a certain debug macro enabled, avoid adding `#ifdef`'s to all functions which have the `AK::SourceLocation` argument. Since SourceLocation is just a simple struct, you can just declare an empty class which can be optimized away by the compiler, and alias both to the same name. Example Usage: ```cpp #if LOCK_DEBUG # include #endif #if LOCK_DEBUG using LockLocation = SourceLocation; #else struct LockLocation { static constexpr LockLocation current() { return {}; } private: constexpr LockLocation() = default; }; #endif ``` ## `type[]` vs. `Array` vs. `Vector` vs. `FixedArray` There are four "contiguous list" / array-like types, including C-style arrays themselves. They share a lot of their API, but their use cases are all slightly different, mostly relating to how they allocate their data. Note that `Span` differs from all of these types in that it provides a *view* on data owned by somebody else. The four types mentioned above all own their data, but they can provide `Span`'s which view all or part of their data. For APIs that aren't specific to the kind of list and don't need to handle resizing in any way, `Span` is a good choice. * C-style arrays are generally discouraged (and this also holds for pointer+size-style arrays when passing them around). They are only used for the implementation of other collections or in specific circumstances. * `Array` is a thin wrapper around C-style arrays similar to `std::array`, where the template arguments include the size of the array. It allocates its data inline, just as arrays do, and never does any dynamic allocations. * `Vector` is similar to `std::vector` and represents a dynamic resizeable array. For most basic use cases of lists, this is the go-to collection. It has an optional inline capacity (the second template argument) which will allocate inline as the name suggests, but this is not always used. If the contents outgrow the inline capacity, Vector will automatically switch to the standard out-of-line storage. This is allocated on the heap, and the space is automatically resized and moved when more (or less) space is needed. * `FixedArray` is essentially a runtime-sized `Array`. It can't resize like `Vector`, but it's ideal for circumstances where the size is not known at compile time but doesn't need to change once the collection is initialized. `FixedArray` guarantees to not allocate or deallocate except for its constructor and destructor.