# Setting up a development environment on macOS # Prerequisites This installation guide assumes that you have [Homebrew](https://brew.sh) and Xcode installed. You need to open Xcode at least once for it to install the required tools. Before you build, you must set your command line tools to Xcode's tools instead of the ones installed via Homebrew: ```console sudo xcode-select --switch /Applications/Xcode.app ``` Make sure you also have all the following dependencies installed: ```console # core brew install coreutils e2fsprogs qemu bash imagemagick ninja cmake ccache rsync zstd # (option 1) fuse + ext2 brew install m4 autoconf automake libtool brew install --cask macfuse Toolchain/BuildFuseExt2.sh # (option 2) genext2fs brew install genext2fs ``` If you have Xcode version 13 or older, also install a newer host compiler from homebrew. Xcode 14 is known to work. ```console brew install llvm@15 # OR brew install gcc@12 ``` # Notes If you're building on M1 Mac and have Homebrew installed in both Rosetta and native environments, you have to make sure that required packages are installed only in one of the environments. Otherwise, these installations can conflict during the build process, which is manifested in hard to diagnose issues. Building on M1 natively without Rosetta is recommended, as the build process should be faster without Rosetta overhead. Installing macfuse for the first time requires enabling its system extension in System Preferences and then restarting your machine. The output from installing macfuse with brew says this, but it's easy to miss. It's important to make sure that Xcode is not only installed but also accordingly updated, otherwise CMake will run into incompatibilities with GCC. Homebrew is known to ship bleeding edge CMake versions, but building CMake from source with homebrew gcc or llvm may not work. If homebrew does not offer cmake 3.25.x+ on your platform, it may be neccessary to manually run Toolchain/BuildCMake.sh with Apple clang from Xcode as the first compiler in your $PATH.