#pragma once #include "VBWidget.h" #include #include class VBForm : public GWidget { friend class VBWidget; public: explicit VBForm(const String& name, GWidget* parent = nullptr); virtual ~VBForm() override; static VBForm* current(); String name() const { return m_name; } void set_name(const String& name) { m_name = name; } bool is_selected(const VBWidget&) const; VBWidget* widget_at(const Point&); void set_should_snap_to_grip(bool snap) { m_should_snap_to_grid = snap; } bool should_snap_to_grid() const { return m_should_snap_to_grid; } void insert_widget(VBWidgetType); Function on_widget_selected; void write_to_file(const String& path); void dump(); protected: virtual void paint_event(GPaintEvent&) override; virtual void second_paint_event(GPaintEvent&) override; virtual void mousedown_event(GMouseEvent&) override; virtual void mousemove_event(GMouseEvent&) override; virtual void mouseup_event(GMouseEvent&) override; virtual void context_menu_event(GContextMenuEvent&) override; virtual void keydown_event(GKeyEvent&) override; private: void grabber_mousedown_event(GMouseEvent&, Direction grabber); void set_single_selected_widget(VBWidget*); void add_to_selection(VBWidget&); void remove_from_selection(VBWidget&); void delete_selected_widgets(); template void for_each_selected_widget(Callback); VBWidget* single_selected_widget(); String m_name; int m_grid_size { 5 }; bool m_should_snap_to_grid { true }; Vector> m_widgets; HashMap m_gwidget_map; HashTable m_selected_widgets; Point m_transform_event_origin; Point m_next_insertion_position; Direction m_resize_direction { Direction::None }; OwnPtr m_context_menu; };