/* * Copyright (c) 2020, Andreas Kling * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include #include #pragma once namespace UserspaceEmulator { template class ValueAndShadowReference; template class ValueWithShadow { public: using ValueType = T; ValueWithShadow(T value, T shadow) : m_value(value) , m_shadow(shadow) { } ValueWithShadow(const ValueAndShadowReference&); T value() const { return m_value; } T shadow() const { return m_shadow; } bool is_uninitialized() const { if constexpr (sizeof(T) == 4) return (m_shadow & 0x01010101) != 0x01010101; if constexpr (sizeof(T) == 2) return (m_shadow & 0x0101) != 0x0101; if constexpr (sizeof(T) == 1) return (m_shadow & 0x01) != 0x01; } void set_initialized() { if constexpr (sizeof(T) == 4) m_shadow = 0x01010101; if constexpr (sizeof(T) == 2) m_shadow = 0x0101; if constexpr (sizeof(T) == 1) m_shadow = 0x01; } private: T m_value; T m_shadow; }; template class ValueAndShadowReference { public: using ValueType = T; ValueAndShadowReference(T& value, T& shadow) : m_value(value) , m_shadow(shadow) { } bool is_uninitialized() const { if constexpr (sizeof(T) == 4) return (m_shadow & 0x01010101) != 0x01010101; if constexpr (sizeof(T) == 2) return (m_shadow & 0x0101) != 0x0101; if constexpr (sizeof(T) == 1) return (m_shadow & 0x01) != 0x01; } void operator=(const ValueWithShadow&); T& value() { return m_value; } T& shadow() { return m_shadow; } const T& value() const { return m_value; } const T& shadow() const { return m_shadow; } private: T& m_value; T& m_shadow; }; template ALWAYS_INLINE ValueWithShadow shadow_wrap_as_initialized(T value) { if constexpr (sizeof(T) == 8) return { value, 0x01010101'01010101LLU }; if constexpr (sizeof(T) == 4) return { value, 0x01010101 }; if constexpr (sizeof(T) == 2) return { value, 0x0101 }; if constexpr (sizeof(T) == 1) return { value, 0x01 }; } template ALWAYS_INLINE ValueWithShadow shadow_wrap_with_taint_from(T value, const U& taint_a) { if (taint_a.is_uninitialized()) return { value, 0 }; return shadow_wrap_as_initialized(value); } template ALWAYS_INLINE ValueWithShadow shadow_wrap_with_taint_from(T value, const U& taint_a, const V& taint_b) { if (taint_a.is_uninitialized() || taint_b.is_uninitialized()) return { value, 0 }; return shadow_wrap_as_initialized(value); } template ALWAYS_INLINE ValueWithShadow shadow_wrap_with_taint_from(T value, const U& taint_a, const V& taint_b, const X& taint_c) { if (taint_a.is_uninitialized() || taint_b.is_uninitialized() || taint_c.is_uninitialized()) return { value, 0 }; return shadow_wrap_as_initialized(value); } template inline ValueWithShadow::ValueWithShadow(const ValueAndShadowReference& other) : m_value(other.value()) , m_shadow(other.shadow()) { } template inline void ValueAndShadowReference::operator=(const ValueWithShadow& other) { m_value = other.value(); m_shadow = other.shadow(); } } template struct AK::Formatter> : AK::Formatter { void format(FormatBuilder& builder, UserspaceEmulator::ValueWithShadow value) { return Formatter::format(builder, value.value()); } };