#pragma once #include "WindowIdentifier.h" #include #include #include #include class Window { public: explicit Window(const WindowIdentifier& identifier) : m_identifier(identifier) { } ~Window() { delete m_button; } WindowIdentifier identifier() const { return m_identifier; } String title() const { return m_title; } void set_title(const String& title) { m_title = title; } Rect rect() const { return m_rect; } void set_rect(const Rect& rect) { m_rect = rect; } GButton* button() { return m_button; } void set_button(GButton* button) { m_button = button; } void set_active(bool active) { m_active = active; } bool is_active() const { return m_active; } void set_minimized(bool minimized) { m_minimized = minimized; } bool is_minimized() const { return m_minimized; } String icon_path() const { return m_icon_path; } void set_icon_path(const String& icon_path) { if (m_icon_path == icon_path) return; auto icon = GraphicsBitmap::load_from_file(icon_path); if (!icon) return; m_icon_path = icon_path; m_icon = move(icon); } const GraphicsBitmap* icon() const { return m_icon.ptr(); } private: WindowIdentifier m_identifier; String m_title; Rect m_rect; GButton* m_button { nullptr }; String m_icon_path; RefPtr m_icon; bool m_active { false }; bool m_minimized { false }; }; class WindowList { public: static WindowList& the(); template void for_each_window(Callback callback) { for (auto& it : m_windows) callback(*it.value); } Window* window(const WindowIdentifier&); Window& ensure_window(const WindowIdentifier&); void remove_window(const WindowIdentifier&); Function aid_create_button; private: HashMap> m_windows; };