/* * Copyright (c) 2018-2020, Andreas Kling * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include "WindowIdentifier.h" #include #include #include #include class Window { public: explicit Window(const WindowIdentifier& identifier) : m_identifier(identifier) { } ~Window() { if (m_button) m_button->remove_from_parent(); } WindowIdentifier identifier() const { return m_identifier; } String title() const { return m_title; } void set_title(const String& title) { m_title = title; } Gfx::Rect rect() const { return m_rect; } void set_rect(const Gfx::Rect& rect) { m_rect = rect; } GUI::Button* button() { return m_button; } void set_button(GUI::Button* button) { m_button = button; } void set_active(bool active) { m_active = active; } bool is_active() const { return m_active; } void set_minimized(bool minimized) { m_minimized = minimized; } bool is_minimized() const { return m_minimized; } const Gfx::Bitmap* icon() const { return m_icon.ptr(); } private: WindowIdentifier m_identifier; String m_title; Gfx::Rect m_rect; RefPtr m_button; RefPtr m_icon; bool m_active { false }; bool m_minimized { false }; }; class WindowList { public: static WindowList& the(); template void for_each_window(Callback callback) { for (auto& it : m_windows) callback(*it.value); } Window* window(const WindowIdentifier&); Window& ensure_window(const WindowIdentifier&); void remove_window(const WindowIdentifier&); Function(const WindowIdentifier&)> aid_create_button; private: HashMap> m_windows; };