#include "WindowList.h" #include #include WindowList& WindowList::the() { static WindowList* s_the; if (!s_the) s_the = new WindowList; return *s_the; } Window* WindowList::window(const WindowIdentifier& identifier) { auto it = m_windows.find(identifier); if (it != m_windows.end()) return it->value; return nullptr; } Window& WindowList::ensure_window(const WindowIdentifier& identifier) { auto it = m_windows.find(identifier); if (it != m_windows.end()) return *it->value; auto window = make(identifier); window->set_button(aid_create_button(identifier)); window->button()->on_click = [window = window.ptr(), identifier](GButton&) { WSAPI_ClientMessage message; if (window->is_minimized() || !window->is_active()) { message.type = WSAPI_ClientMessage::Type::WM_SetActiveWindow; } else { message.type = WSAPI_ClientMessage::Type::WM_SetWindowMinimized; message.wm.minimized = true; } message.wm.client_id = identifier.client_id(); message.wm.window_id = identifier.window_id(); bool success = GWindowServerConnection::the().post_message_to_server(message); ASSERT(success); }; auto& window_ref = *window; m_windows.set(identifier, move(window)); return window_ref; } void WindowList::remove_window(const WindowIdentifier& identifier) { m_windows.remove(identifier); }