/* * Copyright (c) 2018-2020, Andreas Kling * Copyright (c) 2019-2020, William McPherson * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #pragma once #include "Music.h" #include class AudioEngine; class KeysWidget final : public GUI::Frame { C_OBJECT(KeysWidget) public: virtual ~KeysWidget() override; int key_code_to_key(int key_code) const; int mouse_note() const; void set_key(int key, Switch); private: KeysWidget(GUI::Widget* parent, AudioEngine&); virtual void paint_event(GUI::PaintEvent&) override; virtual void mousedown_event(GUI::MouseEvent&) override; virtual void mouseup_event(GUI::MouseEvent&) override; virtual void mousemove_event(GUI::MouseEvent&) override; int note_for_event_position(const Gfx::Point&) const; AudioEngine& m_audio_engine; u8 m_key_on[note_count] { 0 }; bool m_mouse_down { false }; int m_mouse_note { -1 }; };