/* * Copyright (c) 2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include #if defined(AK_OS_SERENITY) || defined(AK_OS_ANDROID) # include #endif #if defined(__unix__) # include #endif #if defined(AK_OS_MACOS) # include #endif #if defined(AK_OS_WINDOWS) # include # include #endif namespace AK { inline void fill_with_random([[maybe_unused]] void* buffer, [[maybe_unused]] size_t length) { #if defined(AK_OS_SERENITY) || defined(AK_OS_ANDROID) arc4random_buf(buffer, length); #elif defined(OSS_FUZZ) #elif defined(__unix__) or defined(AK_OS_MACOS) [[maybe_unused]] int rc = getentropy(buffer, length); #else char* char_buffer = static_cast(buffer); for (size_t i = 0; i < length; i++) { char_buffer[i] = std::rand(); } #endif } template inline T get_random() { T t; fill_with_random(&t, sizeof(T)); return t; } u32 get_random_uniform(u32 max_bounds); } using AK::fill_with_random; using AK::get_random; using AK::get_random_uniform;