Age | Commit message (Collapse) | Author |
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This makes interactive resizing work a lot better, althought it's still not
perfect. There are still glitches and unpleasant flashes of zeroed memory.
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This patch also adds a Format concept to GraphicsBitmap. For now there are
only two formats: RGB32 and RGBA32. Windows with alpha channel have their
backing stores created in the RGBA32 format.
Use this to make Terminal windows semi-transparent for that comfy rice look.
There is one problem here, in that window compositing overdraw incurs
multiple passes of blending of the same pixels. This leads to a mismatch in
opacity which is obviously not good. I will work on this in a later patch.
The alpha blending is currently straight C++. It should be relatively easy
to optimize this using SSE instructions.
For now I'm just happy with the cute effect. :^)
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This is a monster patch that required changing a whole bunch of things.
There are performance and stability issues all over the place, but it works.
Pretty cool, I have to admit :^)
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And use this to implement shared bitmaps between WindowServer and clients.
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This is really cool! :^)
Apps currently refuse to start if the WindowServer isn't listening on the
socket in /wsportal. This makes sense, but I guess it would also be nice
to have some sort of "wait for server on startup" mode.
This has performance issues, and I'll work on those, but this stuff seems
to actually work and I'm very happy with that.
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There we go. Now WSWindow doesn't know about Process at all.
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This way WSWindow doesn't have to grab at the Process.
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This is a lot nicer than the big switch full of code. This stuff has a bit
of a "please generate me instead" vibe to it, but I need to mess around with
it some more to figure out what the needs are.
This patch also unbreaks global cursor tracking, which was forgotten in the
big messaging refactoring.
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This makes both object lifetimes and object ID's a lot easier to understand.
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