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2019-01-12
Fix rect drawing to grok new Rect semantics.
Andreas Kling
2019-01-12
Give WindowManager member copies of the Framebuffer& and the screen rect.
Andreas Kling
2019-01-12
WindowManager::invalidate() can just use Rect::intersection().
Andreas Kling
2019-01-12
WindowManager should only flush pixels inside the screen rect.
Andreas Kling
2019-01-12
Tidy up the h/v line drawing loops a bit.
Andreas Kling
2019-01-12
Make the Event class virtual.
Andreas Kling
2019-01-12
Add a Vector::clear_with_capacity() that doesn't release the backing store.
Andreas Kling
2019-01-12
Redraw both incoming and outgoing widget when changing focus.
Andreas Kling
2019-01-12
Coalesce mouse events to make the GUI go fast.
Andreas Kling
2019-01-12
Let the EventLoop drive the WindowManager through WM_Compose events.
Andreas Kling
2019-01-12
All right, let's double buffer the display. It looks so much better.
Andreas Kling
2019-01-12
Make PS2MouseDevice behave more like a proper character device.
Andreas Kling
2019-01-12
Only initiate window title bar drags for left mouse button clicks.
Andreas Kling
2019-01-12
Fix unpainted area in Button rendering.
Andreas Kling
2019-01-12
Tidy up window border rendering a bit.
Andreas Kling
2019-01-12
Get rid of the "root widget" concept in WindowManager.
Andreas Kling
2019-01-12
Don't repaint the root layer in invalidated areas with windows over them.
Andreas Kling
2019-01-12
Ignore WindowManager invalidations inside already invalidated rects.
Andreas Kling
2019-01-12
Start refactoring the WindowManager to be invalidation driven.
Andreas Kling
2019-01-12
Constrain the mouse cursor to keep it inside the screen rect.
Andreas Kling
2019-01-11
Hook up the Keyboard device to the AbstractScreen.
Andreas Kling
2019-01-11
Throw up some widgets on screen so we can see what they look like.
Andreas Kling
2019-01-11
Hook up the PS2MouseDevice to the AbstractScreen+WindowManager.
Andreas Kling
2019-01-11
Fix uninitialized AbstractScreen instance pointer.
Andreas Kling
2019-01-10
Hook everything up to run the GUI on top of the kernel.
Andreas Kling
2019-01-10
Make Widgets/ build inside the kernel.
Andreas Kling
2019-01-10
Rename CBitmap to CharacterBitmap.
Andreas Kling
2019-01-10
Let's have an RGBA32 typedef for raw pixel data.
Andreas Kling
2019-01-10
ColorSDL.cpp -> Color.cpp
Andreas Kling
2019-01-10
Merge EventLoopSDL into EventLoop.
Andreas Kling
2019-01-10
Start separating out the SDL-related stuff in Widgets.
Andreas Kling
2019-01-10
More window manager hacking. Get rid of TerminalWidget for now.
Andreas Kling
2019-01-09
More window manager hacking. FocusIn/FocusOut events.
Andreas Kling
2019-01-09
Remove some #if 0'd code.
Andreas Kling
2019-01-09
Stop recomposing the window hierarchy after every dang widget paint.
Andreas Kling
2019-01-09
Print the number of WindowManager recompose() calls to debugger.
Andreas Kling
2019-01-09
Let WindowManager send out events for WindowBecame{Active,Inactive}
Andreas Kling
2019-01-09
More window management work.
Andreas Kling
2019-01-09
Add basic z-order for Windows.
Andreas Kling
2019-01-09
Fix blit bleed for windows with x() < 0.
Andreas Kling
2019-01-09
Start refactoring graphics system to have per-window backing stores.
Andreas Kling
2018-12-21
Make the Widgets/ directory build again.
Andreas Kling
2018-12-21
Yet another pass of style fixes.
Andreas Kling
2018-12-02
Make the widgets code build on macOS.
Andreas Kling
2018-11-15
More VFS cleanup.
Andreas Kling
2018-10-27
Better int hashing. This was going to bite me sooner or later.
Andreas Kling
2018-10-14
Let widget have a font() instead of using Font::defaultFont() everywhere.
Andreas Kling
2018-10-14
Close the MsgBox when clicking the OK button.
Andreas Kling
2018-10-14
Add a simple MsgBox() :^)
Andreas Kling
2018-10-13
Improve TextBox text placement a little bit.
Andreas Kling
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