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AgeCommit message (Expand)Author
2021-05-26Help: Tweak splitter spacing in main UI layoutAndreas Kling
2021-05-26LibGUI: Paint some knurling in the middle of GUI::SplitterAndreas Kling
2021-05-26LibGUI: Have GUI::Splitter track all grabbable areasAndreas Kling
2021-05-26Playground: Start out with a GUI::Frame on the right hand sideAndreas Kling
2021-05-27LibGfx: remove constexpr, add noexcept on interpolate methodSamuel Kelemen
2021-05-26Hearts: Highlight cards when an invalid play is attemptedGunnar Beutner
2021-05-26LibGUI/AbstractView: Remove `on_selection`Jelle Raaijmakers
2021-05-26LibGL: Fix incorrect sign compare caused by GLsizei changesJesse Buhagiar
2021-05-263DFileViewer: Support textured modelsJesse Buhagiar
2021-05-26LibGL: Add texture sampling to SW RasterizerJesse Buhagiar
2021-05-26LibGL: Implement glTexCoord2fJesse Buhagiar
2021-05-26LibGL: Implement Texture State ManagementJesse Buhagiar
2021-05-26LibGL: Add Texture Name AllocationJesse Buhagiar
2021-05-26LibGL: Change GLsizei from unsigned to signed integral typeJesse Buhagiar
2021-05-26LibJS+LibWeb: Make Uint8ClampedArray use TypedArrayAli Mohammad Pur
2021-05-26LibWasm: Add execution hooks and a debugger mode to the wasm toolAli Mohammad Pur
2021-05-26LibCore: Add a standard error stream getterAli Mohammad Pur
2021-05-26LibWasm: Drop previous frame when a structured end instruction is runAli Mohammad Pur
2021-05-26LibWasm: Turn memory read failures into trapsAli Mohammad Pur
2021-05-26LibWasm: Once more fix structured instruction label indicesAli Mohammad Pur
2021-05-26LibWasm: Drop the correct number of framesAli Mohammad Pur
2021-05-26LibWasm: Implement checked truncation instructionsAli Mohammad Pur
2021-05-26LibWasm+LibWeb: Partially resolve memory exportsAli Mohammad Pur
2021-05-26LibWasm: Correct memory init size when instantiatingAli Mohammad Pur
2021-05-26LibJS: Allow ArrayBuffer to not own its backing data buffer as wellAli Mohammad Pur
2021-05-26LibWasm+LibWeb: Implement (a very basic version of) the JS link/importAli Mohammad Pur
2021-05-26LibWeb: Implement a very basic WebAssembly JS APIAli Mohammad Pur
2021-05-26js: Consolidate and re-implement the load() functionLinus Groh
2021-05-26js: Use default constructor and destructor for global objectsLinus Groh
2021-05-26js: Define load() in global object for scriptsMarcin Gasperowicz
2021-05-25LibCore: Handle partial writes in Socket::send()Gunnar Beutner
2021-05-25Solitaire: Persist high score separately per game modeTimothy Flynn
2021-05-25Solitaire: Award bonus points based on time elapsedTimothy Flynn
2021-05-25Solitaire: Tweak scoring for three-card draw modeTimothy Flynn
2021-05-25Solitaire: Remove dead call to Game::start_game_over_animationTimothy Flynn
2021-05-25Solitaire: Only update high score after a victorious gameTimothy Flynn
2021-05-25Hearts: Don't advance the game's state when an animation is playingGunnar Beutner
2021-05-25Hearts: Fix animations that get stuck "mid-flight"Gunnar Beutner
2021-05-25Hearts: Add support for playing more than one handGunnar Beutner
2021-05-25Hearts: Let the AI continuously play gamesGunnar Beutner
2021-05-25Hearts: Implement passing cards to other playersGunnar Beutner
2021-05-25Hearts: Move card click handler into a separate methodGunnar Beutner
2021-05-25Hearts: Move sorting helper from Player::pick_lead_card into a methodGunnar Beutner
2021-05-25Hearts: Move code to reposition cards into a separate methodGunnar Beutner
2021-05-25Hearts: Move round initialization into a separate methodGunnar Beutner
2021-05-25Hearts: Move hand sorting functionality into a methodGunnar Beutner
2021-05-25LibTest: Use fstatat() to speed up iterate_directory_recursively()Andreas Kling
2021-05-25LibJS: Fix broken dbgln_if(HEAP_DEBUG)Andreas Kling
2021-05-25Profiler: Hide timeline scrollbars if we don't need them :^)Andreas Kling
2021-05-25LibJS: Fix clang-tidy warnings about redundant types in Heap.cppAndreas Kling