Age | Commit message (Collapse) | Author |
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Fixes menus obscuring SegmentWidgets in status bars.
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Adds two new Segments to TextEditor's status bar to quickly
change and display syntax highlighting and line and column info.
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This patch adds a Highlighter::Language -> string helper and a
callback for Highlighter changes.
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Segments inherit from Button and let us add clickable widgets
to status bars. This patch also adds proportional, fixed and
autosized modes for segments and lets the status bar consume
all non-clickable segments for override text.
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There were a couple issues here:
1. The line feed should only be appended once, rather than one per
string.
2. The new_strings list of strings was unused (we were creating the new
list, then passing the old list to Document.write).
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Fonts now provide their preferred line height based on maximum
height and requested line gap. TTFs provide a preferred line gap
from table metrics while BitmapFonts are hardcoded at the previous
default for now.
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Ruler needs to take into account spacing between glyphs for
proportional fonts as line count increases. This also replaces
the less accurate 'x' width estimate for widest character with
a '4'
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While trying out `ue --profile` today, I received an invalid json
profile. After poking around at the file it looks like we never close
the `events: [..` array that we generate, and thus end up with an
invalid document.
The fix is straight forward, always emit the closing brace.
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Add a Time column to ClipboardHistory that shows the time when each
item in the list was copied.
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I made a typo and was checking for "hover" twice.
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I guess I got confused by this before, but it's actually the same as
overflow-block.
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This is the only dimension type besides `<length>` that is used in any
media queries in levels 4 or 5 right now. Others can be included
if/when they're needed.
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This means the units are defined in a single place instead of two.
Also removed the verify that we didn't produce a bogus % dimension token
in the Tokenizer, since this has never happened and the parser is not a
tokenizer test suite. :^)
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This corresponds to `<time>` in the grammar.
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This corresponds to `<resolution>` in the grammar.
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This corresponds to `<frequency>` in the grammar.
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This corresponds to `<angle>` in the grammar.
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We were ignoring this in a couple of places.
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Use an opaque color for SyntaxError in
Syntax Highlighter to avoid transparent errors.
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These will require some tweaking here and elsewhere in LibGUI, to handle
both rendering of the emojis as single glyphs consistently, and faking
key events with multiple code points after selecting one.
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This was getting way too crowded again. Let's just fix the FIXME. :^)
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I'm sure there's a spec for this somewhere, but this is a first working
approximation.
Closes #3315.
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This necessitates switching from passing a single code point to the
callback to passing a non-const Utf8CodePointIterator instead.
Note that the text selection mechanisms in LibGUI and LibWeb don't
handle this properly yet; they still assume that each code point
renders as one glyph. Similarly, width calculations for text widths
don't either, so a single such an emoji will require space for more
than one glyph.
It also doesn't work in LibVT's TerminalWidget, where each code point
is handled and rendered separately, so LibGfx never gets a chance to
check if subsequent code points could result in a combined emoji.
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In the common case of text rendering rather than getting the emoji
bitmap for a fixed number of code points, we don't know how many code
points make one emoji. As far as I can tell, the longest ones are up to
ten code points, so we try to consume all of them and do a lookup during
each iteration, and return the emoji for the longest chain of code
points. Quite basic and definitely room for improvement, but it works!
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Not all emojis are just one code point, so the existing API is not
sufficient: Emoji::emoji_for_code_point(u32).
The file name for such emojis is simply each U+XXXX separated by an
underscore.
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Different thread highlights between widgets lead to different
visual weights between splitters, even when they have the same
width or height. This means some splitters look best at odd
sizes while others even. This sets the default spacing to the
most commonly used, depending on orientation, and adjusts
spacing for a few apps based on the new paint rect.
The most consistent look across apps requires some manual
tweaking occassionally. Knurlheads, use your discretion!
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Splitters could be resized in such an order that all their remaining
children were fixed size, leading to unfillable gaps on resize events.
HackStudio and TextEditor already had logic to handle this edge case,
so this patch factors it into a general solution for all Splitters.
At least one widget is now guaranteed to be resizeable after a child
is removed.
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This gives Splitters more versatility when the right resizee is
intended to remain fixed or be toggled on and off.
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Previously, the rect began on the edge of the first widget instead of
immediately after, causing an overpaint visible on hover.
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This will verify that the signature of the ephemeral key used in the
DHE and ECDHE key exchanges is actually generated by the server.
This verification is done using the first certificate provided by the
server, however the validity of this certificate is not checked here.
Instead this code expects the validity to be checked earlier by
`TLSv12::handle_certificate`.
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This add an implementation for the EMSA-PKCS1-V1_5-ENCODE function from
RFC8017 section 9.2. The verification of this encoding is implemented by
simply encoding the message to be verified, and then comparing the two
encoded string.
The digest info for the different hash function is from RFC8017 section
9.2 notes 1. These byte sequences are actually ASN.1 encoded data,
however these are always constant for a specific hash function and can
be treated as opaque byte sequences.
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NotUnderstood will generate a TLS alert with an InternalError instead of
crashing the RequestServer.
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Previously the target result was only a partial completion.
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Previously, the names of declarations where stored as a simple
StringView.
Because of that, we couldn't parse out-of-line function definitions,
which have qualified names.
For example, we couldn't parse the following snippet:
```
void MyClass::foo(){}
```
To fix this, we now store the name of a declaration with a
ASTNode::Name node, which represents a qualified named.
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We were erroneously setting the projection matrix when `GL_MODELVIEW`
was supplied.
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Do not convert to float too early. Additionally, handle some error
cases for the input parameters.
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Our API still specifies it as a double, but internally we communicate a
float to the rasterizer. Additionally, clamp the value to 0..1 as
described in the spec.
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Our implementation keeps the top-most item on the matrix stacks in a
member variable, so we can always use that instead of considering the
actual stack.
Additionally, the current matrix mode should not influence retrieving
the projection or model view matrix.
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No functional changes.
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This fixes the issue where e.g. `299.97` would be cast to an integer
value of `299`, whereas the pixel's center would lie at `299.5` and
would then erroneously be excluded.
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Currently, LibSoftGPU is still OpenGL-minded in that it uses a
coordinate system with the origin of `(0, 0)` at the lower-left of
textures, buffers and window coordinates. Because we are blitting to a
`Gfx::Bitmap` that has the origin at the top-left, we need to flip the
Y-coordinates somewhere in the rasterization logic.
We used to do this during conversion of NDC-coordinates to window
coordinates. This resulted in some incorrect behavior when
rasterization did not pass through the vertex transformation logic,
e.g. when calling `glDrawPixels`.
This changes the coordinate system to OpenGL's throughout, only to blit
the final color buffer upside down to the target bitmap. This fixes
drawing to the depth buffer directly resulting in upside down images.
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No functional changes.
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