Age | Commit message (Collapse) | Author |
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This changes the HTML SyntaxHighlighter to conform to the now-fixed
rendering of syntax highlighting spans in GUI::TextEditor. It also
avoids emitting tokens if they have a zero or negative length.
This fixes a bug where single-character tokens were not highlighted
properly.
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This patch changes HTMLTokenizer::nth_last_position to not fail if the
requested position is not available. Rather, it will just return (0-0).
While this is not the correct solution, it prevents the tokenizer from
crashing just because it cannot find a source position. This should only
affect SyntaxHighlighter.
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This also changes SyntaxHighlighter.{h,cpp} to use east const style.
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This changes the SQL SyntaxHighlighter to conform to the now-fixed
rendering of syntax highlighting spans in GUI::TextEditor.
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This changes SyntaxHighlighter.{cpp,h} to use east const style. It also
removes two unused headers and simplifies a loop.
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This changes the Shell syntax highlighter to conform to the now-fixed
rendering of syntax highlighting spans in GUI::TextEditor.
This also adds some debug output to make debugging easier.
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This changes the INI and GML lexers to conform to the now-fixed
rendering of syntax highlighting spans in GUI::TextEditor.
The other user of GMLToken::m_end, GMLAutocompleteProvider, has been
modified to take into account that end position columns have been
incremented by one.
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This changes the JS syntax highlighter to conform to the now-fixed
rendering of syntax highlighting spans in GUI::TextEditor.
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This fixes an off-by-one error in TextEditor's rendering of the syntax
highlighting as generated by Syntax::Highlighter and its subclasses.
Before, a single character span was e.g. (0-3) to (0-3), but this was
considered invalid by GUI::TextRange. Now, a single character span would
be e.g. (0-3) to (0-4).
This fix requires all Syntax::Highlighter subclasses to be adjusted, as
they all relied on the previous implementation. This will then also fix
a bug where single-character HTML tags wouldn't be highlighted.
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Previously, when traversing the ClassView tree to find the parent of a
new node, we used the name of the node's declaration to find the path
to the parent in the tree.
However, some nodes in the tree do not have a matching declaration,
which caused a VERIFY failure.
To fix this, we now use the node's name when walking the tree.
We can do this because the node's name should be identical to the name
of its declaration.
Closes #7702.
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Now that the cards have rounded corners, draw the stack box behind the
cards with rounded corners as well. This way, the corner of the stack
box doesn't peek out from behind the cards.
The caveat here is that the "play" card stack now needs to hold a
reference to the "waste" stack beneath it so it knows when not to draw
its background on top of the waste stack. To faciliate that, the array
of card stacks is now a NonnullRefPtrVector so the play stack can store
a smart pointer to the waste stack (instead of a raw pointer or
reference).
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Now that Desktop.h includes Services/Taskbar/TaskbarWindow.h we have
to install Taskbar's header files so that Desktop.h can be used in
ports or when building software in-target.
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This fixes an issue where this would be bound to the global object
by default when operating in strict mode.
According to the specification, the expected value for |this| when
no binding is provided is undefined.
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Against my better judgement, this change is mandated by the project code
style rules, even if it's not actually enforced.
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Instead of manually specifying the types and names of imports to stub
out, `--export-noop` can be used to export stub functions for any
unresolved function import.
This makes running and debugging random wasm files much easier.
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This commit is a fairly large refactor, mainly because it unified the
two different ways that existed to represent references.
Now Reference values are also a kind of value.
It also implements a printer for values/references instead of copying
the implementation everywhere.
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Unlike its name, this instruction has nothing to do with tables, it's
just a very simple switch-case instruction.
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The spec says so, we must do so.
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Otherwise exceptions thrown in that state would simply terminate the
test.
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Previously, `href` attributes weren't checked for not being empty when
drawing their underlines. This caused any underline to be treated as an
active `href`, hence the red color.
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Previously, we only used bright colors when the bold attribute was set.
We now have the option to set it via escape sequences. We also needed to
make the bold text behavior optional, as some color schemes do weird
things with it. For example, Solarized uses it for various shades of
gray, so bold green would turn into a light shade of gray.
The following new escape sequences are supported:
- `CSI 90;m` to `CSI 97;m`: set bright foreground color
- `CSI 100;m` to `CSI 107;m`: set bright background color
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This commit introduces color scheme support to Terminal. These are found
in `/res/terminal_colors` and the default color scheme can be set in
`~/.config/Terminal.ini`. Furthermore, a combo box is added for
setting the color scheme at runtime.
The previously used default color scheme has been added to
`/res/terminal-colors/Default.ini`.
To make the implementation more compatible with other color schemes,
`TerminalWidget` now supports overriding the default foreground and
background colors.
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Previously, we converted colors to their RGB values immediately when
they were set. This meant that their semantic meaning was lost, we could
not tell a precise RGB value apart from a named/indexed color.
The new way of storing colors will allow us to retain this information,
so we can change a color scheme on the fly, and previously emitted text
will also be affected.
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This patch completely reworks TextNode::compute_text_for_rendering(). It
removes the unnecessary usage of Utf8View to find spaces in a String.
Furthermore, it adds a couple fast return paths for common but trivial
cases such as empty, single-character and whitespace-less strings.
For the HTML spec bookmarks, around two thirds of all function calls
(which amounts to around 10'000) use the fast paths and thus avoid
allocating a StringBuilder just to build a copy of the already present
String.
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This change allows creating sub-categories in app files, e.g. with
Category=Games/Puzzles.
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This will not show the colorful human-readable file results and final
test results summary but instead output a JSON blob containing all test
information, which can then be processed by other programs easily.
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When the search editor calls on really_quit_event_loop to cancel the
search, the command loaded in m_buffer would actually execute because
really_quit_event_loop sends a new line character and then afterwards
clears the buffer.
By using end_search prior to exiting the event loop, this patch will
appropriately clear the buffer, not execute any commands, and
preserve the original loaded buffer after returning from a canceled
search.
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Since the purpose of this file is just to verify the AST generated,
we can leave it alone.
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closes #7412
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Also convert outln(stderr, ...) to warnln(...)
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Previously when using icon_for_path(), without specifying t_mode, on an
anonymous file it would return an empty Icon causing problems down the
line. Instead return the s_file_icon when stat fails.
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This updates ps so that it calculates the ideal column width instead
of relying on hard-coded values. Previously the STATE column was too
small to fit the state for "FinalizerTask".
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This fixes #7699.
It would be nice to also show a GUI alert informing about the failure,
but I will leave that for the future.
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The previous behavior was to always VERIFY that the UTF-8 bytes were
valid when iterating over the code points of an UTF8View. This change
makes it so we instead output the 0xFFFD 'REPLACEMENT CHARACTER'
code point when encountering invalid bytes, and keep iterating the
view after skipping one byte.
Leaving the decision to the consumer would break symmetry with the
UTF32View API, which would in turn require heavy refactoring and/or
code duplication in generic code such as the one found in
Gfx::Painter and the Shell.
To make it easier for the consumers to detect the original bytes, we
provide a new method on the iterator that returns a Span over the
data that has been decoded. This method is immediately used in the
TextNode::compute_text_for_rendering method, which previously did
this in a ad-hoc waay.
This also add tests for the new behavior in TestUtf8.cpp, as well
as reinforcements to the existing tests to check if the underlying
bytes match up with their expected values.
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By inserting the stack frames in the correct order we can improve the
runtime for the test-js test suite by about 20%.
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This replaces ctype.h with CharacterType.h everywhere I could find
issues with narrowing conversions. While using it will probably make
sense almost everywhere in the future, the most critical places should
have been addressed.
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